What you need to know before you start modeling an airport for Condor 2.
What you need to know before you start modeling an airport for Condor 2.
Each airport in Condor 2 scenery should be the subject of a meticulous modelling. DirectX 11 allows without weakening the FPS, to design more detailed airports than those made with Condor1.
In front of the many questions concerning the creation of objects and airports for Condor 2, that are mainly found on the international forum and for which the answers are sometimes confusing, here is a little summary of what we should know before to start modelling an airport with Condor 2.
In order to be able to amend and complete these documents with your remarks, corrections and suggestions, and to keep it up-to-date, it is proposed as a PDF document to download in English. Please read first the Landscape Guide (p 38 to 50).
version 1.2 (2018/10/04)
version 1.1 (2018/09/29
In front of the many questions concerning the creation of objects and airports for Condor 2, that are mainly found on the international forum and for which the answers are sometimes confusing, here is a little summary of what we should know before to start modelling an airport with Condor 2.
In order to be able to amend and complete these documents with your remarks, corrections and suggestions, and to keep it up-to-date, it is proposed as a PDF document to download in English. Please read first the Landscape Guide (p 38 to 50).
version 1.2 (2018/10/04)
version 1.1 (2018/09/29
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Last edited by Xavier on Thu Oct 04, 2018 4:51 pm, edited 4 times in total.
*****- Xavier - (XDL - VR FAN) *****
- Jan Oorthuijsen
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Re: What you need to know before you start modeling an airport for Condor 2.
????
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PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
Re: What you need to know before you start modeling an airport for Condor 2.
Hi,
The other way to access to the document in French.
You must register to the French forum to acces to the topic (it is free):
and then douwnload the Pdf.
Please, make your comments or your questions only in this topic.
Good Flight
The other way to access to the document in French.
You must register to the French forum to acces to the topic (it is free):
and then douwnload the Pdf.
Please, make your comments or your questions only in this topic.
Good Flight
You do not have the required permissions to view the files attached to this post.
Last edited by Xavier on Sat Sep 22, 2018 10:05 am, edited 2 times in total.
*****- Xavier - (XDL - VR FAN) *****
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: What you need to know before you start modeling an airport for Condor 2.
En ik heb al zo veel moeite met het Engels
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
Re: What you need to know before you start modeling an airport for Condor 2.
Well Jan,
If you have some trouble with English, make a translation in Dutch, your mother language.
Use Google translate, but only sentences by sentences, and copy in Word and correct, until it makes sense.
All Indo-European languages are similar.
If you have some trouble with English, make a translation in Dutch, your mother language.
Use Google translate, but only sentences by sentences, and copy in Word and correct, until it makes sense.
All Indo-European languages are similar.
*****- Xavier - (XDL - VR FAN) *****
- EDB
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- Joined: Mon Oct 31, 2011 1:17 am
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Re: What you need to know before you start modeling an airport for Condor 2.
I'll mail Jan a copy when I'm home...
PS
WGS84 is NOT a projection. It's the Datum used in the CRS.
PS
WGS84 is NOT a projection. It's the Datum used in the CRS.
Re: What you need to know before you start modeling an airport for Condor 2.
Is there a reason why you can't attach it to this message? I'd rather not register for a site that I can't understand.Xavier wrote: ↑Wed Sep 19, 2018 3:59 pmEach airport in Condor 2 scenery should be the subject of a meticulous modeling. DirectX 11 allows without weakening the FPS, to design more detailed airports than those made with Condor1.
In front of the many questions concerning the creation of objects and airports for Condor 2 that are mainly found on the international forum and for which the answers are sometimes confusing, here is a little summary of what we should know before to start modeling an airport with Condor 2.
In order to be able to amend and complete this text wih your remarks, corrections and suggestions, and to keep it up-to-date, it is proposed as a PDF document to download in French or English on the French forum.
(Sorry I can't upload a Pdf in the forum)
http://www.condorsim.fr/communaute/view ... 34#p164451
Re: What you need to know before you start modeling an airport for Condor 2.
Chris Wedgwood,
Condor Team
Condor Team
Re: What you need to know before you start modeling an airport for Condor 2.
@ OXO: Thanks, I had upload the Pdf at the top of the topic.
@ DanStro: The problem was just corrected by OXO, and now you can directly download the Pdf.
@ EDB: You are right WGS84 is a DATUM, and not a projection. I make this error, because WGS84 ellipsoid don't match exactly with the real shape of Earth. And so there is a tiny projection between real Earth surface and the ellipsoid. So I make the correction in my text, which becomes 1.1
@ DanStro: The problem was just corrected by OXO, and now you can directly download the Pdf.
@ EDB: You are right WGS84 is a DATUM, and not a projection. I make this error, because WGS84 ellipsoid don't match exactly with the real shape of Earth. And so there is a tiny projection between real Earth surface and the ellipsoid. So I make the correction in my text, which becomes 1.1
Last edited by Xavier on Sat Sep 22, 2018 1:38 pm, edited 2 times in total.
*****- Xavier - (XDL - VR FAN) *****
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: What you need to know before you start modeling an airport for Condor 2.
I use Goole translate and that works well.
I only tried to make clear that the link was refering to a login screen in the France Language .
Therfore the sentence in Dutch
Sorry for the confusion.
I only tried to make clear that the link was refering to a login screen in the France Language .
Therfore the sentence in Dutch
Sorry for the confusion.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
Re: What you need to know before you start modeling an airport for Condor 2.
@ Jan: No matter Jan
@All: A little quiz: Where are these airports and the one in the pdf?
Aero 1
Aero 2
Aero 3 Only to show you the modelling of real Airports with Wings 3D or any other modeller (4/22 of my private collections)
@All: A little quiz: Where are these airports and the one in the pdf?
Aero 1
Aero 2
Aero 3 Only to show you the modelling of real Airports with Wings 3D or any other modeller (4/22 of my private collections)
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*****- Xavier - (XDL - VR FAN) *****
Re: What you need to know before you start modeling an airport for Condor 2.
Hi,
How to make an airport for Condor 2!
First read the "Landscape guide" and the last release of "Airports for Condor 2" at the beginning of this topic.
The workflow:
Version 1.1 2018/09/30
How to make an airport for Condor 2!
First read the "Landscape guide" and the last release of "Airports for Condor 2" at the beginning of this topic.
The workflow:
Version 1.1 2018/09/30
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*****- Xavier - (XDL - VR FAN) *****
Re: What you need to know before you start modeling an airport for Condor 2.
Last version: Airport for Condor 2 1.2 (2018/10/04)
Download the PDF from the 1st post of this topic.
Ask in this Topic, if you need further explanations, of if you want that special steps to be explained in deep.
Download the PDF from the 1st post of this topic.
Ask in this Topic, if you need further explanations, of if you want that special steps to be explained in deep.
*****- Xavier - (XDL - VR FAN) *****
Re: What you need to know before you start modeling an airport for Condor 2.
How to create a plane primitive in Wings 3D, for the G airport files
Rather than a long speech 3 screenshots:
From a cube:
The status bar indicates that there are always 6 faces:
A cleaning is therefore necessary:
Then the status bar indicates: 2 faces 4 edges and 4 vertices.
So, in less than 3 minutes, we have created a square flat primitive that will be used to make quite all objects for the G file of an airport.
After giving adequate names in the other Wings 3D windows, whether or not make an UVMap, whether or not remove the back face, and put on an appropriate scale, it is necessary to save this primitive after checking that its altitude is Y = 0. Or eliminate de back face by a "Hole".
To use this primitive in an airport G file project, use the "Merge" function for each element of a G-file and possibly duplicate them.
By modifying it, changing its dimensions by dividing it, etc., you will be able to create all the forms we want.
This primitive can be either an element "Asphalt", "Asphaltpaint", "Grass", "Grasspaint" or even a support to delimit the position of "Grasspaint" for a grass runway.
You can also create from this primitive few collections of flat objects for "Grasspaint" and "Asphaltpaint" like "V", arrows lines, numbers. All this is NORMALIZED (a little research on the Internet is needed!)
Obviously from a cylinder or tube you can create specific primitives to make special circle cases in 32 or 64 vertices (vertices).
It is with this method that few airports of AA2 were created (Bex, Gruyèeres, Saanen etc ...)
Good continuation
Rather than a long speech 3 screenshots:
From a cube:
The status bar indicates that there are always 6 faces:
A cleaning is therefore necessary:
Then the status bar indicates: 2 faces 4 edges and 4 vertices.
So, in less than 3 minutes, we have created a square flat primitive that will be used to make quite all objects for the G file of an airport.
After giving adequate names in the other Wings 3D windows, whether or not make an UVMap, whether or not remove the back face, and put on an appropriate scale, it is necessary to save this primitive after checking that its altitude is Y = 0. Or eliminate de back face by a "Hole".
To use this primitive in an airport G file project, use the "Merge" function for each element of a G-file and possibly duplicate them.
By modifying it, changing its dimensions by dividing it, etc., you will be able to create all the forms we want.
This primitive can be either an element "Asphalt", "Asphaltpaint", "Grass", "Grasspaint" or even a support to delimit the position of "Grasspaint" for a grass runway.
You can also create from this primitive few collections of flat objects for "Grasspaint" and "Asphaltpaint" like "V", arrows lines, numbers. All this is NORMALIZED (a little research on the Internet is needed!)
Obviously from a cylinder or tube you can create specific primitives to make special circle cases in 32 or 64 vertices (vertices).
It is with this method that few airports of AA2 were created (Bex, Gruyèeres, Saanen etc ...)
Good continuation
You do not have the required permissions to view the files attached to this post.
Last edited by Xavier on Tue Mar 26, 2019 1:36 pm, edited 1 time in total.
*****- Xavier - (XDL - VR FAN) *****
Re: What you need to know before you start modeling an airport for Condor 2.
And also delete the bottom face with right click - Hole. This saves Condor from dealing with 2 faces when only one can be visible
Chris Wedgwood,
Condor Team
Condor Team