VR - NEWS & UPDATES

Discussion about VR

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rvn
Posts: 25
Joined: Wed Feb 21, 2018 11:40 am

Re: Condor 2 VR

Post by rvn » Thu Mar 08, 2018 2:05 pm

I'm aware of oculus debug tool and have used it for the same reason as you - early days of VR support in AC, but as you've said, many people don't know this or don't have oculus at all. Not sure how it's implemented on vive with steamvr, especially if people will most probably have to use revive or some other hack since the developers stated, they will support oculusvr api only.

And I definitely agree with in-game SS slider or something, just for the sake of creature comfort and to allow experimentation with image fidelity for less tech savvy users of condor. Even with no VR that is.

SuperSampling could bring more detail to low ppi screens... mainly big low resolution TV's or projectors in homebuilt cockpits.

Mas
Posts: 107
Joined: Thu Feb 22, 2018 3:17 am

Re: Condor 2 VR

Post by Mas » Fri Mar 09, 2018 5:23 am

Re supersampling in Steam VR , yes there is a supersampling option in settings and it works as a multiplier if you are using Tray Tool SS settings , so I just use it at 1.0X in Steam VR .

HornetSk
Posts: 297
Joined: Sat Dec 24, 2005 11:02 pm

Re: Condor 2 VR

Post by HornetSk » Wed Mar 14, 2018 1:16 pm

For developer of special VR software for V1 I am interested too !!!!!!

Is your software working too with CV1 Oculus Rift? (but I have old DK2 too) Condor V1 in VR - dream.
flyingtux wrote:
Mon Feb 19, 2018 11:51 pm
Hi,

So Perhaps I will still release my software for Condor V1, Ok it's only V1 but it's 6DOF Steroscopic VR ;-)

Question : how many people will be interested ?

Regards,

Jean-Pierre

https://www.facebook.com/VR4Condor-144447949510388/
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HornetSk
Posts: 297
Joined: Sat Dec 24, 2005 11:02 pm

Re: Condor 2 VR

Post by HornetSk » Wed Mar 14, 2018 1:17 pm

Many many thanks to developers - VR in V2 Condor - THIS IS IT !!!!! Many THANKS !!!!!
VO101_MMaister wrote:
Sat Mar 03, 2018 7:35 pm
sisu1a wrote:
Fri Mar 02, 2018 10:54 pm
http://www.condorsoaring.com/condor-new ... -released/

Great news in the patch details that just came out for Condor 2's first patch, 2.01... besides some crucial bug fixes and turning on anisotropic filtering by default, there was this little encouraging bit added to the notes:
For all the Virtual Reality fans: we have started the implementation of the Oculus Rift support so we hope you will soon be able to enjoy Condor 2 with your 3D goggles.

itshappening.gif :)
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antigoon78
Posts: 40
Joined: Fri May 19, 2017 4:50 pm

Re: Condor 2 VR

Post by antigoon78 » Wed Mar 14, 2018 10:13 pm

Willing to be a tester for VR. I use an oculus DK2. Have experience in testen since i work in a company that builds websites.

douglassj
Posts: 4
Joined: Wed Sep 06, 2017 11:35 pm

Re: Condor 2 VR

Post by douglassj » Mon Mar 26, 2018 7:02 pm

Great to see VR is being looked at, unfortunately I'm a vive user myself so rift support won't help.

Will there be vive support in future?
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rerem2
Posts: 2
Joined: Sun Mar 11, 2018 3:48 pm

Re: Condor 2 VR

Post by rerem2 » Mon Mar 26, 2018 8:46 pm

I have htc vive too.

normally if it's done right, it should support both.

just like dcs / x-plane and others...

sisu1a
Posts: 337
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Location: Bay Area, California (USA)

Re: Condor 2 VR

Post by sisu1a » Mon Mar 26, 2018 9:53 pm

douglassj wrote:
Mon Mar 26, 2018 7:02 pm
Great to see VR is being looked at, unfortunately I'm a vive user myself so rift support won't help.

Will there be vive support in future?
I'm sure there will. They only recently became aware of OpenVR (not SteamVR), and that it does not at all req being distributed by Steam to utilize. In light of that I'm sure they will support that SDK, because between Vive, WMR and many other headsets more than half of VR HMD in circulation are not Rift and use that SDK.

It didn't help that early on people kept conflating the issue of Steam distribution with supporting VR, but the two are completely different subjects and the entire point of OpenVR was to prevent 'walled garden' access in the first place once Oculus was bought by Facebook.

My assumption is the devs started with Rift because it's more ubiquitous with VR unless you are already an enthusiast and more importantly that's what the 'other guys' were showing off support for and getting press for in the latest issue of Gliding International

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Luckily any work done to support Oculus SDK can (normally) be translated into the OpenVR SDK with ease, which of course is freely provided and maintained by Valve https://github.com/ValveSoftware/openvr

antigoon78
Posts: 40
Joined: Fri May 19, 2017 4:50 pm

Re: Condor 2 VR

Post by antigoon78 » Mon Mar 26, 2018 10:22 pm

That's aerofly FS2 they're flying. No better VFR + VR sim out there.

VO101_MMaister
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Joined: Wed Feb 22, 2017 3:03 pm
Location: Haugesund, Norway

Re: Condor 2 VR

Post by VO101_MMaister » Tue Mar 27, 2018 7:16 pm

antigoon78 wrote:
Mon Mar 26, 2018 10:22 pm
That's aerofly FS2 they're flying. No better VFR + VR sim out there.
I find it quite biased since X-plane 11 has VR support. It is way more advanced than Aerofly.

antigoon78
Posts: 40
Joined: Fri May 19, 2017 4:50 pm

Re: Condor 2 VR

Post by antigoon78 » Wed Mar 28, 2018 7:25 am

True, but Xplane had doubtful performance. AFS2 is still being developed but has stunning performance and looks. I still prefer gliding in VR in LOWI / AFS2 over Condor 2 - despite the sad thermal modelling. When VR comes to Condor 2, that might change.

VO101_MMaister
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Location: Haugesund, Norway

Re: Condor 2 VR

Post by VO101_MMaister » Thu Apr 05, 2018 4:08 pm

antigoon78 wrote:
Wed Mar 28, 2018 7:25 am
True, but Xplane had doubtful performance. AFS2 is still being developed but has stunning performance and looks. I still prefer gliding in VR in LOWI / AFS2 over Condor 2 - despite the sad thermal modelling. When VR comes to Condor 2, that might change.
True, the current performance of XPlane beta under VR is horrendous. Hopefully it will change, the earlier builds were much better in this respect.

But to stay on topic. Is it possible to get a hint from the developers about the expected release date or the status of a VR capable Condor 2 version? :mrgreen:

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OXO
Condor Team
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Re: Condor 2 VR

Post by OXO » Thu Apr 05, 2018 4:25 pm

IRWIR
Chris Wedgwood,
Condor Team

VO101_MMaister
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Re: Condor 2 VR

Post by VO101_MMaister » Thu Apr 05, 2018 7:50 pm

OXO wrote:
Thu Apr 05, 2018 4:25 pm
IRWIR
I am afraid my enigma decrypts it as: It's Ready When It's Ready 😀 correct?

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Polewka
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Re: Condor 2 VR

Post by Polewka » Thu Apr 05, 2018 9:22 pm

VO101_MMaister wrote:
Thu Apr 05, 2018 7:50 pm
OXO wrote:
Thu Apr 05, 2018 4:25 pm
IRWIR
I am afraid my enigma decrypts it as: It's Ready When It's Ready 😀 correct?
BINGO !! :D
René
Team Brasil
PT-REP
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