Revive version 3.2.0 was released a few days ago - and it includes a change to Add support for MSAA OpenGL texture swapchains.
In a quick test, running Condor through this version of Revive (3.2.0), streaming the result through Virtual Desktop to my Oculus Quest, everything worked very nicely - including with MSAA enabled (tested at the '2x' setting).
This means that it should now be possible, for anyone who needs to use Revive because you're using a non-Oculus/Meta headset, to:
- Use the latest version of Revive, instead of the (now rather old) 1.9.2
- Enable MSAA for better visual quality
(This latest version of Revive also adds a Tray Tool menu item to not just inject Revive into a program, but to create a Shortcut that you can launch in the future to inject+launch in one go, for convenience; though the Condor Revive Helper is still more useful to launch Condor with Revive from a multiplayer connection URL, I think.)