Vive / VR + AMD Warning Adrenalin 22.11.2 very broken

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folken
Posts: 14
Joined: Fri Nov 27, 2009 6:02 pm

Vive / VR + AMD Warning Adrenalin 22.11.2 very broken

Post by folken » Fri Dec 16, 2022 2:22 pm

Hello,

A Fair warning:
After a very long (48h) debug session i have found out that the Adrenalin 22.11.2 version of amd's driver is causing driver timeouts when running condor2 in VR.

I have since reverted to the
Adrenalin 22.5.1 (WHQL) version found here: https://www.amd.com/en/support/graphics ... rx-6600-xt

My Current setup:
Amd ryzen 7 x2700
16GB Ram
ssd (os) / nvme pcie ssd (for condor)
RX 6600-XT
HTC Vive Pro 2 runing in extreme resolution

Software:
Revive 1.9.2
Vive Console 2.1.21.4
SteamVR
Desktop+ (For XCSoar and CoTASA / Discord integration)

Further tools:
Joystick Gremlin for Assigning buttons to Axes on Thrustmaster
CotTosa
XCSoar

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Bre901
Posts: 1790
Joined: Tue Nov 22, 2016 8:57 pm
Location: Annecy (France)
Contact:

Re: Vive / VR + AMD Warning Adrenalin 22.11.2 very broken

Post by Bre901 » Fri Dec 16, 2022 2:30 pm

Not the first time that this driver has issues with Condor
I have a flat screen and I also had to revert back to the Adrenalin 22.5.1 version
viewtopic.php?f=29&t=21367
CN: MPT — CondorUTill webpage: https://condorutill.fr/

love2soar
Posts: 4
Joined: Sun Feb 09, 2020 5:35 am

Re: Vive / VR + AMD Warning Adrenalin 22.11.2 very broken

Post by love2soar » Wed Dec 21, 2022 4:47 pm

Thanks for the post. Experiencing the same issue with my RX580 just suddenly disabling itself in the device manager. Will keep watching here if you notice it ever gets fixed.

folken
Posts: 14
Joined: Fri Nov 27, 2009 6:02 pm

Re: Vive / VR + AMD Warning Adrenalin 22.11.2 very broken

Post by folken » Thu Dec 22, 2022 6:10 pm

So even with the 31.0.12027.7000 whql driver from windows update it crashes after a certain time. I know longer know what to do. i have updated the drivers, reinstalled the os, downgraded the drivers, tried steamvr beta, htc beta..

revive is at 1.9.2 because all later versions seem to be broken.


AllowHeightRecovery=0
AllowMidairCollisionRecovery=0
PenaltyCloudFlying=100
PenaltyPlaneRecovery=100
PenaltyHeightRecovery=100
PenaltyWrongWindowEnterance=100
PenaltyWindowCollision=100
PenaltyPenaltyZoneEnterance=100
PenaltyThermalHelpers=0
RandSeed=-973150742
StartType=2
StartHeight=1500
BreakProb=0
RopeLength=50
MaxTeams=0
AcroFlight=0

[Description]
Text=


* ERROR LOG *
-------------
CONDOR LOG STARTED AT 14:33:19
Condor version: 2180
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

ENTERING FLIGHTPLANNER.

STARTING FREE FLIGHT SIMULATION AT 14:33:52.
Debug mode: False, False.
Creating window.
Oculus Rift initialization started.
ovr_Initialize OK.
ovr_Create OK.
Finished initializing Oculus Rift.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 3840.
Top: 0.
Bottom: 2160.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 3700 x 2126.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 1 swap chains.
Initializing Oculus Rift swapchains.
Created Swap Chain.
Created Render Target Views.
Created Depth Stencil View.
Created Swap Chain.
Created Render Target Views.
Created Depth Stencil View.
Created Swap Chain.
Created Render Target Views.
Oculus Rift swapchains successfully initialized.
Finished initializing DirectX 11.
Creating game objects.
Initializing controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Creating UDP.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from JS3-18.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Creating NMEA.
Initializing GroundObjects.
Initializing timer.
Aquiring controlers.

ENTERED SIMULATION AT 14:34:30.
Landscape refresh start at 14:35:54.
Draw thermals at 14:36:15: Access violation at address 697C4F0D in module 'd3d11.dll'. Read of address 00000059.
Condor seems to be frozen: Oculus: End frame: 14:36:09:835.

folken
Posts: 14
Joined: Fri Nov 27, 2009 6:02 pm

Re: Vive / VR + AMD Warning Adrenalin 22.11.2 very broken

Post by folken » Thu Dec 22, 2022 6:14 pm

I'm using a 3.5h flight in replay, so things are reproducible. The scenery is AA2. I already reduced viewing distance and tree density.

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