XCSoar in (Oculus) VR - a solution..
Posted: Sat Feb 27, 2021 10:46 pm
Hi all,
I’m a long time convert to VR for flight simulation - and the experience of Condor in VR is exceptional. Once experienced, you don’t want to go back to a 2D screen.. I spent a lot of time trying to persuade BS3 to make the jump to VR - he was worried about how he could possibly cope without XCSoar..
Long story short - he now has a Rift S (quote “I wish I had done it sooner”) AND has XCSoar in his cockpit.
I spent a bit of time (ok quite a lot actually!) trying to take this as far as possible, pushing the envelope of the technology we have and then bundling it all up.
It may not be perfect, but I believe it’s a good integrated solution for those who want to run Condor in VR and still use XCSoar - as they would if it was on a tablet device.
A number of key features got fixed - eventually! These include:
⁃ Control of XCSoar in flight using the hat switch
⁃ Switching focus between Condor and XCSoar whenever required, and mouse interactions via the joystick
⁃ Synchronisation of MC adjustment between both Condor and XCSoar (with override if they get out of sync or using MC Auto)
⁃ XCSoar Next / Previous Turnpoint selection
⁃ Water ballast dumping synchronised between XCSoar and Condor
⁃ Toggle view functionality
All the above without needing keyboard or voice interaction - just a 12 button joystick. A slightly more limited version exists for 8 button joysticks such as the MSFF2 - still with all the main functions noted above.
All the details are here: https://sites.google.com/view/dsgcvr/xcsoar-in-vr
All previous contributors on this subject are duly acknowledged there - thanks guys.
Cheers,
GHK
I’m a long time convert to VR for flight simulation - and the experience of Condor in VR is exceptional. Once experienced, you don’t want to go back to a 2D screen.. I spent a lot of time trying to persuade BS3 to make the jump to VR - he was worried about how he could possibly cope without XCSoar..
Long story short - he now has a Rift S (quote “I wish I had done it sooner”) AND has XCSoar in his cockpit.
I spent a bit of time (ok quite a lot actually!) trying to take this as far as possible, pushing the envelope of the technology we have and then bundling it all up.
It may not be perfect, but I believe it’s a good integrated solution for those who want to run Condor in VR and still use XCSoar - as they would if it was on a tablet device.
A number of key features got fixed - eventually! These include:
⁃ Control of XCSoar in flight using the hat switch
⁃ Switching focus between Condor and XCSoar whenever required, and mouse interactions via the joystick
⁃ Synchronisation of MC adjustment between both Condor and XCSoar (with override if they get out of sync or using MC Auto)
⁃ XCSoar Next / Previous Turnpoint selection
⁃ Water ballast dumping synchronised between XCSoar and Condor
⁃ Toggle view functionality
All the above without needing keyboard or voice interaction - just a 12 button joystick. A slightly more limited version exists for 8 button joysticks such as the MSFF2 - still with all the main functions noted above.
All the details are here: https://sites.google.com/view/dsgcvr/xcsoar-in-vr
All previous contributors on this subject are duly acknowledged there - thanks guys.
Cheers,
GHK