- Virtual Desktop app on Oculus Go/Quest with VR enabled through SideQuest.
- Virtual Desktop Streamer App software on Windows system (https://www.vrdesktop.net).
- Create a desktop shortcut for Condor to be launched through Revive injector. (ex. desktop shortcut "Target" property)
Code: Select all
"C:\Program Files\Revive\Revive\x86\ReviveInjector.exe" "C:\Condor2\Condor.exe"
- Windows 10 Enterprise 64-bit (20H2 build 19042.804)
- Nvidia GeForce GTX 1070 (8GB) using 461.09 drivers
- Oculus App version 18.104.22.168.658
- LibreVR/Revive 1.9.2
- Steam build Feb 12 2021, at 15:23:44, API v020, package version 1613176728
- SteamVR 1.15.19
For full disclosure, although it shouldn't have any bearing on functionality, the above mentioned Windows system is a virtual Windows guest, running on Debian Linux host using KVM/PCI passthrough.
Launching Condor in VR
- Connect to Windows system through Virtual Desktop (Oculus).
- If SteamVR is not running, launch it (either through the Virtual Desktop menu or desktop). It must be fully up and running, otherwise Condor will throw an error. I suspect this is due to a timing issue, as SteamVR takes considerable amount of time to fully launch.
- Launch Condor through ReviveInjector.exe desktop shortcut (mentioned above under prerequisites).
- Enable (checkbox) VR in Condor -> Setup -> Graphics -> Setup VR -> Oculus Rift.
- Launch flight and wait for vario sound, after Condor initializes the flight. It's likely you'll be viewing the Windows desktop, so "Switch to VR" in the Virtual Desktop menu (ex. short press "arrow" button on Oculus Go controller).
Restarting or ending a flight
- Select "Switch to Desktop" in the Virtual Desktop (Oculus) menu using the Oculus controller.
- Tap and hold (long press Oculus controller trigger button) "Condor 2" icon in Windows taskbar, and select "Close window", basically an equivalent to mouse/touchpad right-click.
- From the menu select what action you wish to proceed with (ex. "Refly").
As for performance, over the past couple years I've used Condor 2 with HTC Vive and Oculus Rift S, and haven't noticed any significant difference between the wired headsets and the wireless configuration. The only downside is that an hour and a half into the flight, the headset suddenly shuts itself down, because the battery is about to die, but that's another topic.