Hi,
Id like to know that Condor 2 works with WMR (has full support of WMR)?
From news I see this info:
„works with Oculus, Vive and Windows Mixed Reality headsets”.
I have Reverb VR.
Update 2.0.5 brought Virtual Reality Headset support
Re: Update 2.0.5 brought Virtual Reality Headset support
It works for WMR headsets through additional software - "Revive" so it is not a native support.
For me to work with HP Reverb G2 I had to disable "MSAA supersampling" (antialiasing) and use older revive version.
Lack of antiaiasing can be remedied a little by changing VR resolution to higher then native (at least on my G2).
You can easily search forum (and condor manual) for installation/configuration information.
For me to work with HP Reverb G2 I had to disable "MSAA supersampling" (antialiasing) and use older revive version.
Lack of antiaiasing can be remedied a little by changing VR resolution to higher then native (at least on my G2).
You can easily search forum (and condor manual) for installation/configuration information.
Re: Update 2.0.5 brought Virtual Reality Headset support
Hmmm, why I need Revive?
All my sims works with WMR+SteamVR ....
So it not full and official support for WMR. Pity.
All my sims works with WMR+SteamVR ....
So it not full and official support for WMR. Pity.
Re: Update 2.0.5 brought Virtual Reality Headset support
The API for those headsets is still beta. OXO said this about it:
Source: viewtopic.php?f=43&t=20239&p=173615#p173545
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Re: Update 2.0.5 brought Virtual Reality Headset support
Not any more! It's out of beta and fully released for SteamVR.
So theoretically that should mean ...wickid wrote: ↑Wed Feb 24, 2021 9:39 amOXO said this about it:
Source: viewtopic.php?f=43&t=20239&p=173615#p173545