OpenXR Now That Oculus Requires Facebook Account?
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- Posts: 5
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Re: OpenXR Now That Oculus Requires Facebook Account?
+1 for OpenXR -- I'm a Vive/Vive Pro user, I loved the original Condor, but I would prefer not to install the Oculus runtime, even for use through Revive. I have not purchased Condor 2 and will not until a non-Oculus VR platform is supported!
Re: OpenXR Now That Oculus Requires Facebook Account?
I am flying Condor for more than a decade and now I just want to fly in VR. I bought a HP Reverb G2, because I won´t be forced to use a Facebook or other "Zuckerberg-Account" like Occulus. So a Quest2 or Rift S is absolutely no go for me.
Setting up the HP G2 and other "non Occulus" VR-headsets is a hazzle with Condor2 at this time, and will discourage many people from using VR with Condor2 in the future - or even from buying Condor2 at all!
So please, please implement direkt support for non-Occulus headsets and without account-issues. If OpenXR is a solution for this it will be great!
Setting up the HP G2 and other "non Occulus" VR-headsets is a hazzle with Condor2 at this time, and will discourage many people from using VR with Condor2 in the future - or even from buying Condor2 at all!
So please, please implement direkt support for non-Occulus headsets and without account-issues. If OpenXR is a solution for this it will be great!
Re: OpenXR Now That Oculus Requires Facebook Account?
+1 for OpenXR. I'm a former Oculus user. Now Reverb G2. I've deleted all the facebook (Oculus) stuff off my pc. Hoping to use Condor again in the future... non facebook.Alterscape wrote: ↑Thu Dec 31, 2020 8:14 pm+1 for OpenXR -- I'm a Vive/Vive Pro user, I loved the original Condor, but I would prefer not to install the Oculus runtime, even for use through Revive. I have not purchased Condor 2 and will not until a non-Oculus VR platform is supported!
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- Posts: 17
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Re: OpenXR Now That Oculus Requires Facebook Account?
+1, please use OpenXR.
I developed the Condor Revive Helper but I would prefer a much more robust solution, and one that is completely free of Facebook!
I developed the Condor Revive Helper but I would prefer a much more robust solution, and one that is completely free of Facebook!
Re: OpenXR Now That Oculus Requires Facebook Account?
+1 openXR.
I am new at VR, with hp reverb g2.
Setting up all the system to make condor works with hp reverb g2 has been really a nightmare.
p3d or fs2020 is just one click trouble free setup.
I am new at VR, with hp reverb g2.
Setting up all the system to make condor works with hp reverb g2 has been really a nightmare.
p3d or fs2020 is just one click trouble free setup.
Re: OpenXR Now That Oculus Requires Facebook Account?
I have a G2 and I was looking forward to purchase Condor 2. But the jungle of apps I would have to install just to make it work with the Oculus API, besides anything related to Facebook being a no-go for me, prevents me from going forward with it.
I will probably check here again when OpenXR is supported.
I will probably check here again when OpenXR is supported.
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Re: OpenXR Now That Oculus Requires Facebook Account?
Bumping up https://www.roadtovr.com/steamvr-update ... penxr-1-0/
I use my Oculus Rift with Microsoft Flight Simulator 2020 via OpenXR. It’s as simple as pressing Ctrl+Tab.
Now SteamVR fully supports OpenXR too. All three major platforms on-board with it. Time for Condor too?
I use my Oculus Rift with Microsoft Flight Simulator 2020 via OpenXR. It’s as simple as pressing Ctrl+Tab.
Now SteamVR fully supports OpenXR too. All three major platforms on-board with it. Time for Condor too?
Re: OpenXR Now That Oculus Requires Facebook Account?
Definitely a +1 from me on this. I upgraded to a Reverb G2 from a Rift S back in November and haven't flown Condor since.