Re: OpenXR Now That Oculus Requires Facebook Account?
Posted: Sun Dec 06, 2020 1:36 pm
Steam is moving to openXR. Would that then bring support for OpenXR to most other headsets?
https://www.wepc.com/news/steam-vr-switches-to-openxr/
If nothing else, it would be nice to get the Oculus SDK/API updated so that quest (link) users don't have to use the revive workaround (which may be contributing to the poor performance/FPS some users are reporting).
I agree with the comment that VR is the future and that it also opens up a larger market of users beyond hardcore sailplane enthusiasts.
Ryan
https://www.wepc.com/news/steam-vr-switches-to-openxr/
If nothing else, it would be nice to get the Oculus SDK/API updated so that quest (link) users don't have to use the revive workaround (which may be contributing to the poor performance/FPS some users are reporting).
I agree with the comment that VR is the future and that it also opens up a larger market of users beyond hardcore sailplane enthusiasts.
Ryan