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Oculus begins to accept OpenXR applications in its store

Posted: Tue Jul 28, 2020 7:30 pm
by pckormic
Could the developers use OpenXR 1.0 implementation utility to "ease" the use of VR googles to WMR(HP Reverb ) and Steam (Valve Index an so on) in Condor ? :shock:

https://twitter.com/Oculus_Dev?ref_src= ... r-su-store

I think it could be very usefull to Non Oculus VR googles users...

Re: Oculus begins to accept OpenXR applications in its store

Posted: Sat Aug 01, 2020 10:20 pm
by sisu1a
Seriously though... Oculus are not even top game on HMD anymore, being neither the cheapest nor the best so quite a few pilots have non Oculus headsets chasing those 2 criteria. WMR getting a serious refresh with Reverb G2 is going to create a larger subset of pilots with non Oculus hardware especially with FS2020 releasing shortly with native G2 support.

I have an Index and can hardly bring myself to fly ever since AA got broken and now needs to be disabled or else I have a black screen... makes the picture look very poor with lots of shimmering and jaggies... not the reason I bought a top tier headset to fly with after making a sailplane cockpit just for this game. That and having so many layers of program that need to be running at the same time

Supporing OpenXR would consolidate the dev's efforts to a single API that benefits everyone that uses VR without hurting Oculus users in the slightest bit

Re: Oculus begins to accept OpenXR applications in its store

Posted: Mon Jan 11, 2021 4:19 pm
by Gunth3r
Any info on this? OpenXR support for Condor 2?

Reverb G2 user.

Re: Oculus begins to accept OpenXR applications in its store

Posted: Mon Jan 11, 2021 5:53 pm
by wickid
Gunth3r wrote:
Mon Jan 11, 2021 4:19 pm
Any info on this? OpenXR support for Condor 2?

Reverb G2 user.
viewtopic.php?f=43&t=20239&start=15#p173545

This was the latest that was said about this topic by the Condor team

Re: Oculus begins to accept OpenXR applications in its store

Posted: Mon Jan 11, 2021 6:31 pm
by Gunth3r
Thanks Wickid.