Discussion about VR
Moderators: Uros, Tom, OXO
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sisu1a
- Posts: 303
- Joined: Sun May 04, 2008 9:07 pm
- Location: Bay Area, California (USA)
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by sisu1a » Sat Aug 01, 2020 10:20 pm
Seriously though... Oculus are not even top game on HMD anymore, being neither the cheapest nor the best so quite a few pilots have non Oculus headsets chasing those 2 criteria. WMR getting a serious refresh with Reverb G2 is going to create a larger subset of pilots with non Oculus hardware especially with FS2020 releasing shortly with native G2 support.
I have an Index and can hardly bring myself to fly ever since AA got broken and now needs to be disabled or else I have a black screen... makes the picture look very poor with lots of shimmering and jaggies... not the reason I bought a top tier headset to fly with after making a sailplane cockpit just for this game. That and having so many layers of program that need to be running at the same time
Supporing OpenXR would consolidate the dev's efforts to a single API that benefits everyone that uses VR without hurting Oculus users in the slightest bit
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Gunth3r
- Posts: 43
- Joined: Sat Feb 23, 2019 10:17 pm
- Location: North of the 49th
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by Gunth3r » Mon Jan 11, 2021 4:19 pm
Any info on this? OpenXR support for Condor 2?
Reverb G2 user.
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Gunth3r
- Posts: 43
- Joined: Sat Feb 23, 2019 10:17 pm
- Location: North of the 49th
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by Gunth3r » Mon Jan 11, 2021 6:31 pm
Thanks Wickid.