Oculus begins to accept OpenXR applications in its store

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pckormic
Posts: 137
Joined: Fri Dec 09, 2005 6:40 pm

Oculus begins to accept OpenXR applications in its store

Post by pckormic » Tue Jul 28, 2020 7:30 pm

Could the developers use OpenXR 1.0 implementation utility to "ease" the use of VR googles to WMR(HP Reverb ) and Steam (Valve Index an so on) in Condor ? :shock:

https://twitter.com/Oculus_Dev?ref_src= ... r-su-store

I think it could be very usefull to Non Oculus VR googles users...
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sisu1a
Posts: 283
Joined: Sun May 04, 2008 9:07 pm
Location: Bay Area, California (USA)

Re: Oculus begins to accept OpenXR applications in its store

Post by sisu1a » Sat Aug 01, 2020 10:20 pm

Seriously though... Oculus are not even top game on HMD anymore, being neither the cheapest nor the best so quite a few pilots have non Oculus headsets chasing those 2 criteria. WMR getting a serious refresh with Reverb G2 is going to create a larger subset of pilots with non Oculus hardware especially with FS2020 releasing shortly with native G2 support.

I have an Index and can hardly bring myself to fly ever since AA got broken and now needs to be disabled or else I have a black screen... makes the picture look very poor with lots of shimmering and jaggies... not the reason I bought a top tier headset to fly with after making a sailplane cockpit just for this game. That and having so many layers of program that need to be running at the same time

Supporing OpenXR would consolidate the dev's efforts to a single API that benefits everyone that uses VR without hurting Oculus users in the slightest bit

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