Re: HTC Vive : Error initializing Direct3D
Posted: Sun Feb 09, 2020 1:56 pm
Another vote here to please implement VR support that does not need Oculus software.
[rant] I have done loads of VR flightsimming with HTC Vive (DCS, X-plane, FSX flyinside, Ultraplanes, VtolVR) and just bought condor2. Never have i had such a frustrating experience in not getting VR to work. Up to now i have wasted about 6 hours trying to get it to work, still not there. Why does Condor (a great running 700mb piece of software) force me to install a 7Gb piece of junk? A clean reinstall takes 2.5 hours.
PLEASE implement a proper VR interface so user like me don't need to spend countless hours fixing something that should just work out of the box.[/rant]
Otherwise i am very happy with condor, it is so much fun i just finished my first 78km task. It is so much fun i can almost endure playing it on a 2D screen. To me the difference between simming on a Screen and simming in VR is enormous.
[rant] I have done loads of VR flightsimming with HTC Vive (DCS, X-plane, FSX flyinside, Ultraplanes, VtolVR) and just bought condor2. Never have i had such a frustrating experience in not getting VR to work. Up to now i have wasted about 6 hours trying to get it to work, still not there. Why does Condor (a great running 700mb piece of software) force me to install a 7Gb piece of junk? A clean reinstall takes 2.5 hours.
PLEASE implement a proper VR interface so user like me don't need to spend countless hours fixing something that should just work out of the box.[/rant]
Otherwise i am very happy with condor, it is so much fun i just finished my first 78km task. It is so much fun i can almost endure playing it on a 2D screen. To me the difference between simming on a Screen and simming in VR is enormous.