Condor 1 VR

Discussion about VR

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flyingtux
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Re: Condor 1 VR

Post by flyingtux » Sun Mar 25, 2018 7:52 pm

Hi Foxy,

Try perhaps to disable the intel graphics card in your the device panel
Did you install oculus runtime ? Wich version?
However, I'm affraid that an nvidia 960M is a little limited for such application ;-(

JP

HornetSk
Posts: 297
Joined: Sat Dec 24, 2005 11:02 pm

Re: Condor 1 VR

Post by HornetSk » Sun Mar 25, 2018 10:23 pm

Dear Jean,

are Condor V1 and V2 very different? V2 is DX11 so one problem is resolved I think. Is creation of similar software for VR for Condor V2 so complicated?

And have another question too: how is you software working? (principes of it) for me it is very interesting how it is working . Many thanks

Peter
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I-FOXY
Posts: 33
Joined: Sat Nov 18, 2017 6:40 pm

Re: Condor 1 VR

Post by I-FOXY » Sun Mar 25, 2018 11:11 pm

Hi JP.

In fact yo run Condor 1 I use a company ASUS ROG (that all the manager a shy to use in public) that is 3 years old.

I would like to move to VR and Oculus, but I would like to test at the VR works. Of course a system upgrade will be mandatory.

By the way if I disable Intel device, the VR give me ... "Basic Microsoft Device Driver".

Sorry for bother you.

Lorenzo.

flyingtux
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Re: Condor 1 VR

Post by flyingtux » Mon Mar 26, 2018 2:43 am

I-FOXY wrote:
Sun Mar 25, 2018 11:11 pm
Hi JP.

In fact yo run Condor 1 I use a company ASUS ROG (that all the manager a shy to use in public) that is 3 years old.

I would like to move to VR and Oculus, but I would like to test at the VR works. Of course a system upgrade will be mandatory.

By the way if I disable Intel device, the VR give me ... "Basic Microsoft Device Driver".

Sorry for bother you.

Lorenzo.
Lorenzo,

First :
What says Condor (not CondorVR) when you go to its setup ? I mean, which Graphics Card name is written on the panel, graphics tab ?

Second :
Did you succeded in oculus firmware installation (version 1.24 or above) ?
Did you already run an other VR application on your laptop ?

JP
Last edited by flyingtux on Mon Mar 26, 2018 11:23 am, edited 1 time in total.

HornetSk
Posts: 297
Joined: Sat Dec 24, 2005 11:02 pm

Re: Condor 1 VR

Post by HornetSk » Mon Mar 26, 2018 7:44 am

What I know on such computer it is impossible to install oculus home for CV1. Generally M graphics and Prime technology are problem.
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I-FOXY
Posts: 33
Joined: Sat Nov 18, 2017 6:40 pm

Re: Condor 1 VR

Post by I-FOXY » Mon Mar 26, 2018 2:54 pm

Dear JP,

thanks for support.

Actually on this machine I run Condor 1.1.5 that work properly.

I do not yet install any Oculus device, but I have in plan some tests to do it.

From you answers I realize that it is nit the case to go on with hardware platform.

Do you have any suggestion for a good hardware configuration that support Oculus and Condor 1 VR?

Thanks.

HornetSk
Posts: 297
Joined: Sat Dec 24, 2005 11:02 pm

Re: Condor 1 VR

Post by HornetSk » Mon Mar 26, 2018 7:52 pm

Here you have specs of computer for Rift - not trivial (usually price of such PC is near 1000 EUR). I am using NVidia 780 Ti - it is working well. And usually desktop PCs (laptops are expensive).

Recommended Specs

Graphics Card

NVIDIA GTX 1060 / AMD Radeon RX 480 or greater

Alternative Graphics Card

NVIDIA GTX 970 / AMD Radeon R9 290 or greater

CPU

Intel i5-4590 / AMD Ryzen 5 1500X or greater

Memory

8GB+ RAM

Video Output

Compatible HDMI 1.3 video output

USB Ports

3x USB 3.0 ports plus 1x USB 2.0 port

OS

Windows 7 SP1 64 bit or newer

Minimum Specs

Graphics Card

NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater

Alternative Graphics Card

NVIDIA GTX 960 / AMD Radeon R9 290 or greater

CPU

Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater

Memory

8GB+ RAM

Video Output

Compatible HDMI 1.3 video output

USB Ports

1x USB 3.0 port, plus 2x USB 2.0 ports

OS

Windows 8.1 or newer

Here some PC Recommended Specs

Graphics Card

NVIDIA GTX 1060 / AMD Radeon RX 480 or greater

Alternative Graphics Card

NVIDIA GTX 970 / AMD Radeon R9 290 or greater

CPU

Intel i5-4590 / AMD Ryzen 5 1500X or greater

Memory

8GB+ RAM

Video Output

Compatible HDMI 1.3 video output

USB Ports

3x USB 3.0 ports plus 1x USB 2.0 port

OS

Windows 7 SP1 64 bit or newer

Minimum Specs

Graphics Card

NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater

Alternative Graphics Card

NVIDIA GTX 960 / AMD Radeon R9 290 or greater

CPU

Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater

Memory

8GB+ RAM

Video Output

Compatible HDMI 1.3 video output

USB Ports

1x USB 3.0 port, plus 2x USB 2.0 ports

OS

Windows 8.1 or newer

Here some recomended certified PC.

https://www.oculus.com/oculus-ready-pcs/

Some things about: https://www.oculus.com/rift/#oui-csl-ri ... mages-tale
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flyingtux
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Re: Condor 1 VR

Post by flyingtux » Tue Mar 27, 2018 1:18 am

I-FOXY wrote:
Sun Mar 25, 2018 11:11 pm
Hi JP.

In fact yo run Condor 1 I use a company ASUS ROG (that all the manager a shy to use in public) that is 3 years old.

I would like to move to VR and Oculus, but I would like to test at the VR works. Of course a system upgrade will be mandatory.

By the way if I disable Intel device, the VR give me ... "Basic Microsoft Device Driver".

Sorry for bother you.

Lorenzo.
Hi Lorenzo,

To complete the answer from Peter, I will add some precisions about CondorVR specificity.
1 : Forget Laptop if you can, take a true PC with an nvidia card like NVIDIA GTX 1060 6GO or above (I'm using GTX 980TI 6GO)
2 : CondorVR do a bridge between DX7 and DX11 and to do that needs too fast speed on some other components:
- Fast PCI Bus Speed PCI3.0 16X or above (it's the graphics card bus)
- Fast RAM Speed 8GO DDR4 2666MHz or above (I'm using DDR3 1600MHz)
- Prefer SSD to HDD for the loading time (i'm using ssd too)

Regards,

JP

flyingtux
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Re: Condor 1 VR

Post by flyingtux » Fri Mar 30, 2018 1:38 am

Hi guys,

A new version (0.7.0.2) is available for download

- Better Display Scale and Layout Support
- Better Override High DPI Scaling Behavior Support
- Better OculusDebugTool PixelsPerDisplay override support (Max 1.28 for a CV1 with lib1.24)

http://lineofcode.freeboxos.fr/vr4condor/info.php

Regards,

Jean-Pierre

flyingtux
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Re: Condor 1 VR

Post by flyingtux » Sat Apr 07, 2018 5:48 pm

Hi guys,

A new version (0.7.0.3) is available for download

- Memorize head frontal position in cockpit (keys +/-)
- Memorize eye view distance (keys F10/F11)
- Adjust PixelOnPixel computation on the real FOV used
- Increase the default resolution

http://lineofcode.freeboxos.fr/vr4condor/info.php

Regards,

Jean-Pierre

flyingtux
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Re: Condor 1 VR

Post by flyingtux » Sun Apr 08, 2018 10:51 pm

Hi guys,

This evening VR4Condor did a world premiere with HornetSk.
We flew together in VR and some other people during almost 2 hours on FR35 server inside the beautifull AA Scenery.
It was very nice, HornetSk took some screenshots of this event ;-)

Special thank to Condor Team for their amazing Simulator and to HornetSk for his wonderfull support !

Cheers,

flyingtux

Shot10.jpg
Shot9.jpg
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Mas
Posts: 107
Joined: Thu Feb 22, 2018 3:17 am

Re: Condor 1 VR

Post by Mas » Wed Apr 11, 2018 5:57 am

Congrats HornetSK and Flyingtux- I hope to join you sometime in the Rift - I haven't had Condor 1 installed for a few years - I have found my install file but haven't found my serial # yet !

albatros71
Posts: 11
Joined: Tue Mar 29, 2016 6:49 pm

Re: Condor 1 VR

Post by albatros71 » Thu May 03, 2018 6:49 pm

Hello flyingtux,

Sorry but when I press on "Run Condor VR" nothing happens. I can run "Condor Classic", but not VR.

I read the entire manual but I have no clue...

Thanks in advance,

Best regards

Note: My specs attached
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reno1763
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Joined: Mon May 07, 2018 12:16 am

Re: Condor 1 VR

Post by reno1763 » Mon May 07, 2018 12:23 am

Hi, just a quick message to deeply thank you for this great achievement.
This simply changed Condor for me and made it a completely different simulator.

As far as I am concerned, no particular problem on windows 10 with Oculus Rift CV.
Except a black box that sometimes starts showing after some time (behind the 9-3 o'clock line).

Again, very good job !

flyingtux
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Re: Condor 1 VR

Post by flyingtux » Thu May 10, 2018 12:02 pm

Hi reno1763,

Thanks for you post,

In my softare I add 4 degrees of freedom for the head motion. But for the two original axis (azimuth and elevation), I kept the original limitations of condor V1. So the rendering stops to turn (in bottom and rear zone) and the CV1/DK2 compensate it and you see the "black box" or more exactly the screen borders. Note too that in the demo version, head motion is time limited in azimuth and elevation. That's normal.

I could do something but I did'nt receive enough returns to continue the development and the IRL season has begun !

PS : There is an unlimited version reserved to some enthusiastic contributors. Write to vr4condor@gmail.com if interested.

Regards,
Flyingtux

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