ASH26 - 3DsMax help needed!

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mosquito
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ASH26 - 3DsMax help needed!

Post by mosquito » Sat May 27, 2006 10:47 pm

Hi there!

i had a bit of free time today, and so i decided to practice some 3DsMax again.
I've started on an ASH26(E), which i might complete if i find the time, but this is not sure yet.

However, i've just created the Canopy by making a copy of the fuselage and then cuting out the canoy with "slice plane".
Now i've got the fuselage itself and the canopy as a second object, fitting to the shape of the fuselage.

I would now like to use the canopy-object to cut out a part of the fuselage, with the same shape as the fuselage has atm. Can anybody help me with this? I think there is some possibility to create a shape and then use this shape to cut it out from another object, but i have no idea anymore how to do this :(
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Post by desktopsimmer » Sat May 27, 2006 10:55 pm

just to understand you a little better, and its been a long time since I last used MAX. You have a canopy object and a fuselage that still has the shape of the canopy, instead of a void?
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Post by mosquito » Sat May 27, 2006 10:58 pm

desktopsimmer wrote:just to understand you a little better, and its been a long time since I last used MAX. You have a canopy object and a fuselage that still has the shape of the canopy, instead of a void?
correct!

GR

Post by GR » Sun May 28, 2006 9:09 am

I tried to understand what you want to do but I still do not after 10 rereads.
Can you please write w/ steps what you have done and what you want to do?

If you only have single object which has cut canopy line. To separate one from another into a new object, simple select polygons and use detach command on the edit panel to create new object from detached polygons.

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Post by mosquito » Sun May 28, 2006 9:43 am

Ok, i'll try ;)

I wanted to cut the canopy out of the fuselage. For this reason, i first cloned the whole fuselage, then used the "slice plane" option on the clone to create a line of vertices, according to the line to the canopy-glass. After doing this, i removed all the vertices of the clone-fuselage that are not part of the glass, and so i got a canopy glass with correct dimensions, fitting onto the original fuselage.

Of course the original fuselage does not yet have a cut for the canopy, as you can see on the picture.
My idea was now to use the canopy i've just "created" as a pattern for cutting the same shape into the original fuselage. For this i thought i could extrude the canopy object a bit upwards/downwards. Now i would like to move the extruded canopy a bit downwards, so that it "sits" in the original fuselage and then cut out all parts from the fuselage which are covered by the canopy object.

I hope it's understandable now :lol:, if not i also appreciate any other suggestions to get the canopy cut into the fuselage + create a fitting canopy glass object :)
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GR

Post by GR » Sun May 28, 2006 10:10 am

This could work, but IMO can result in many problems.
The way I do this, is instead of your canopy, i create a cylinder, move vertices so that I get myself the profile shape of the canopy and do the boolean cut.

Now to use your canopy you already have to cut w/ this procedure, simply extrude canopy sideway so that it mimics attached picture, then do the boolean cut.

Of course when you are done, do not forget to clean the mesh.
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Last edited by GR on Sun May 28, 2006 10:17 am, edited 2 times in total.

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Post by mosquito » Sun May 28, 2006 10:14 am

perfect, thanks GR! :)

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Post by desktopsimmer » Sun May 28, 2006 12:22 pm

beat me to it, darn that GR :) he's just too quick on the draw, gunslinger style :)
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Post by mosquito » Sun May 28, 2006 12:30 pm

it worked great :)

Until now i've only cleaned the fuselage, the canopy-glass still has to be done.
But it looks nice :)
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Post by desktopsimmer » Sun May 28, 2006 7:14 pm

looking good :)
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Post by mosquito » Tue May 30, 2006 9:20 am

As the shape of the wing was not completly corret and it also had some errors in it, i made a new version of the wing.
The whole model has got about 1900 polys so far.
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Post by Serginho » Tue May 30, 2006 9:54 am

Looking real good.

I will have to play dices to chose wich plane to fly first after plane's pack is released. :D
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Post by EA » Tue May 30, 2006 10:47 am

I can't wait for those new gliders :D

@Mosquito : once you're done with the ASH-26, if you still have energy and motivation, you could adapt your 3D model to match the new ASG-29... :wink: What would we do without your great work ? :shock:

Btw I'm surprised nobody started a Ventus 2Cx and a DG-808...

Seb

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Post by mosquito » Tue May 30, 2006 10:52 am

EA wrote:I can't wait for those new gliders :D

@Mosquito : once you're done with the ASH-26, if you still have energy and motivation, you could adapt your 3D model to match the new ASG-29... :wink: What would we do without your great work ? :shock:

Btw I'm surprised nobody started a Ventus 2Cx and a DG-808...

Seb
Well, for creating a ASG29 i think the easiest way would be to modify the current model of the ASW28-18. Add flaps and a few small changes in the shape and the ASG29 is finished ;)

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Post by 3W » Mon Aug 28, 2006 10:24 am

Hi Mosquito,
Hows the 26 coming on.....!
It looked really great, keep on the good work!

Regards
Ulrik, 3W.
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