It was just a short test, how well this works and so on. And I think gmax isn't the right program for doing obj files. I recently found out that 3ds max is free for education use. As a student that is quite awesome. I had a look to blender, and it completly f*cks me up. I don't know why, but all these shortcuts and key commands.
By the way, thanks for reply. That's the only way to get more used to it
1. Ok, it has been made out of a cylinder. I thought that would be the right way to start
2. Just fuselage and fin, does the wings and the elevator have to be a seperate model? (I don't know how the wingflex will work later)
3. The panel is really hard I think. I used the boolean tool, and that produced a lot of unused and unproportinal vertics. I think I have to look for a better way, to get round corners
4. I had a look in Condor. Is there a way to get them into a 3D modeller to have an example?
Thank you very much,
greetings from (today) sunny germany,
Ben
EDIT:
Remodeled the Astir fuselage in 3ds max. I tried to get smoother edges. But now only the fuselage has 12404 faces. Well...

That will never fit the guidlines. It is really hard to get a smooth surface and not to much faces. I'll try to figure that out.