However I recognised the flutter speeds do not match with the written Vne speeds in the cockpit.
I flew 250 km/h in ca. 2700 m and got more than once flutter while the decal says Vne in 4500 m is 280 km/h. (view attachments)
arneh wrote: ↑Wed Jan 27, 2021 11:57 amIt's not just the JS3, but all gliders in Condor. The VNE speed is fairly correct for sea level (minus safety margin real planes have), but real planes usually have the same speed up to several 1000m before it starts being reduced, while in Condor it is reduced straight from sea level up.
wickid wrote: ↑Thu Jan 28, 2021 4:16 pmIn real life the safety factor increases from 4000 meter down. It is not like the air magically stays the same density, pressure and temperature below 4000 meter
If you want the above chart behaviour you would be able to fly over 310 kph at sea level without flutter. And people would in Condor...
If you ask me I am for the real flutter speeds.
Condor is the most realistic flight simulator. So it's my opinion that flutter speeds should be real too.
To prevent people flying faster than Vne in races I would suggest a penalty for flying over Vne.
This would keep the real physical conditions.
However this reduction of margin to flutter is not the real margin.
What disadvantage would have the oportunity to use penalties and work with the real margin as precisely as it can get determined?