In blender I have these settings
.
unfortunately after exporting to Condor the effect is like this
.
Texture looks like that (posting without alpha channel)
.
.
Is it possible to set texture multiplication in blender that would work in Condor?
[Blender] how to multiply a texture on a plane?
[Blender] how to multiply a texture on a plane?
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Re: [Blender] how to multiply a texture on a plane?
Yes. Just scale the UV map larger than the actual texture.
PH-1504, KOE
Re: [Blender] how to multiply a texture on a plane?
Like this:
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PH-1504, KOE
Re: [Blender] how to multiply a texture on a plane?
Thx Wiek,
I was missing one thing - how to display the texture in tiles in the UV editor - for the other screen how to do it
I was missing one thing - how to display the texture in tiles in the UV editor - for the other screen how to do it
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