[Blender] how to multiply a texture on a plane?

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maymar
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[Blender] how to multiply a texture on a plane?

Post by maymar » Fri Jan 20, 2023 11:57 pm

In blender I have these settings
blender-setting.jpg
.
unfortunately after exporting to Condor the effect is like this
Condor.jpg
.
Texture looks like that (posting without alpha channel)
EPLSFences.jpg
.
.
Is it possible to set texture multiplication in blender that would work in Condor?
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wickid
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Re: [Blender] how to multiply a texture on a plane?

Post by wickid » Sat Jan 21, 2023 10:22 am

Yes. Just scale the UV map larger than the actual texture.
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wickid
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Re: [Blender] how to multiply a texture on a plane?

Post by wickid » Sat Jan 21, 2023 1:10 pm

Like this:

fences.jpg
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PH-1504, KOE

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maymar
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Re: [Blender] how to multiply a texture on a plane?

Post by maymar » Sat Jan 21, 2023 1:27 pm

Thx Wiek,

I was missing one thing - how to display the texture in tiles in the UV editor - for the other screen how to do it
tiledTextureUVedit.jpg
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