Exporting from Blender 3.4 - RGB value set to 1 in ObjectEditor - how to?

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maymar
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Exporting from Blender 3.4 - RGB value set to 1 in ObjectEditor - how to?

Post by maymar » Fri Dec 23, 2022 4:22 pm

Hi,

is it possible to export textured object from Blender (.obj) and when you open it in ObjectEditor have form default RGB colors set to 1.0 (now I have 0.0 so I don't see texture and everytime when I export object I must correct values of RGB manually).
if yes how do that - what settings should i use in blender?

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wickid
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Re: Exporting from Blender 3.4 - RGB value set to 1 in ObjectEditor - how to?

Post by wickid » Fri Dec 23, 2022 10:26 pm

Do you have these all set to 1?
Naamloos.jpg
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PH-1504, KOE

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maymar
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Re: Exporting from Blender 3.4 - RGB value set to 1 in ObjectEditor - how to?

Post by maymar » Sat Dec 24, 2022 4:04 pm

wickid wrote:
Fri Dec 23, 2022 10:26 pm
Do you have these all set to 1?
Yes - of course
rgb-white.png
I found solution - in Blender 3.4 there are two options to export to Wavefront (didn't saw it earlier)
exportBlender.png
When you export file from first menulink (red) you lose information about colors when you have attached texture to object (even when you check Color in export menu)
exportsettings.png
but when you choose export by Wavefront (legacy) - colors are exporting properly
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