LoD filter is too aggressive - can this be changed?
Posted: Thu Apr 23, 2020 3:10 am
I am working on some flatland scenery - and in this type of area, there are really tall objects that are commonly used as skyline references while flying.
The problem is that Condor seems to aggressively apply its LoD filter to all objects and so you don't end up seeing the objects until you are right up at the object. The LoD is not realistic. Are there any secret settings that I can change to effect the distance the LoD filter applies to 3D objects? I have a pretty hefty video card and sim machine so performance is of no concern.
Having objects appear correctly on the horizon is important for students when they are learning the skyline of an area - especially a flatland type area where reference objects are few and far between - but when they exist they are super important. Note that I have also added a some skyscraper buildings to this area's downtown city - and the same applies to them. The downtown skyline doesn't show up until you are right over the area.
Note: I have my LoD setting set to Super Fine - but this doesn't seem to effect *when* we start seeing the object (distance wise).
Here are some examples:
Approaching a power plant with a 3D cooling tower object - it should be visible - but it clearly is not:
What the previous image should look like (minus the water vapor from the tower - though that would be cool):
And this is how close I actually have to get before the 3D object becomes visible (this is not at all realistic):
The problem is that Condor seems to aggressively apply its LoD filter to all objects and so you don't end up seeing the objects until you are right up at the object. The LoD is not realistic. Are there any secret settings that I can change to effect the distance the LoD filter applies to 3D objects? I have a pretty hefty video card and sim machine so performance is of no concern.
Having objects appear correctly on the horizon is important for students when they are learning the skyline of an area - especially a flatland type area where reference objects are few and far between - but when they exist they are super important. Note that I have also added a some skyscraper buildings to this area's downtown city - and the same applies to them. The downtown skyline doesn't show up until you are right over the area.
Note: I have my LoD setting set to Super Fine - but this doesn't seem to effect *when* we start seeing the object (distance wise).
Here are some examples:
Approaching a power plant with a 3D cooling tower object - it should be visible - but it clearly is not:
What the previous image should look like (minus the water vapor from the tower - though that would be cool):
And this is how close I actually have to get before the 3D object becomes visible (this is not at all realistic):