Hello,
I'm building the village next to the airfield where I'm soaring. So I place houses, churches, industrial buildings etc. Then I make a backup of the entire landscape to save the modifications, which seems to me, a little bit overdone. Is there a file that stores the location of the objects? In other words, which file should I back up, to preserve my changes, in stead of copying the whole landscape?
Kind regards
Location landscape objects
Re: Location landscape objects
Hi Paul,
1/ You must work on a copy of the scenery and not on the original, because any modification unable you to play in multiplayer mode.
2/ If you make a village or a hamlet have a look there: viewtopic.php?f=38&t=19274
3/ Try to build modular building and have a look there: viewtopic.php?f=38&t=19234
4/ For little houses or big buildings start with something like that (The module is 2 WU that is 2 meters):
with a basic texture like that to multiply the surface and high dimensions easily of the buildings.
and you can get these kinds of buildings with only one texture:
Note that the basic texture is not the final texture and note that you can change and modify each textures per buildings before grouping the buildings in one object like in the hamlet technique.
5/ Objects are in the .obj file of the scenery. In the forum you can find some soft to open and merge different obj files, but it is not very useful.
In my opinion, the techniques described here are one of the fair ways to avoid a great drop of the FPS.
With more than 16 buildings the FPS are over 253 with a GTX 750 Ti.
Good continuation!
1/ You must work on a copy of the scenery and not on the original, because any modification unable you to play in multiplayer mode.
2/ If you make a village or a hamlet have a look there: viewtopic.php?f=38&t=19274
3/ Try to build modular building and have a look there: viewtopic.php?f=38&t=19234
4/ For little houses or big buildings start with something like that (The module is 2 WU that is 2 meters):
with a basic texture like that to multiply the surface and high dimensions easily of the buildings.
and you can get these kinds of buildings with only one texture:
Note that the basic texture is not the final texture and note that you can change and modify each textures per buildings before grouping the buildings in one object like in the hamlet technique.
5/ Objects are in the .obj file of the scenery. In the forum you can find some soft to open and merge different obj files, but it is not very useful.
In my opinion, the techniques described here are one of the fair ways to avoid a great drop of the FPS.
With more than 16 buildings the FPS are over 253 with a GTX 750 Ti.
Good continuation!
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*****- Xavier - (XDL - VR FAN) *****
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Re: Location landscape objects
It's the %LandscapeName%.obj file.
It can be changed. Even for online flights.
It can be changed. Even for online flights.
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Re: Location landscape objects
Thx to you both.
Paul
Paul