Wings 3d export object

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Andy1248
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Location: Biggleswade, Bedfordshire

Wings 3d export object

Post by Andy1248 » Sat Oct 12, 2019 5:00 pm

I know that this may be a silly question and that the answer is obvious. I can currently UV map objects for export from Wings 3D where I have created a UV texture file and this works OK. It is the method I use to create my scenery objects.

However I am trying to create an object which does not have a UV map, one where I have allocated a material colour to each surface. The colours are visible within Wings 3D. But when I export as a Wavefront object and use the Condor object editor there are no colours on the object and when viewed in Condor the object just has a single default colour.

This may be me being very lacking in Wings 3D basics but is there a way of doing this?
Condor CN = E20

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dgtfer
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Re: Wings 3d export object

Post by dgtfer » Sat Oct 12, 2019 7:12 pm

As far as I know, you cannot have several materials on a single object in Condor.
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Xavier
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Re: Wings 3d export object

Post by Xavier » Sat Oct 12, 2019 7:54 pm

Hi Andy,

To complete DGTFER, answer you must have only one material per object:

But no UV Mapping, that is no Texture map, so no colour on your object. That is normal.

Just do a standard UV Map ;
Segment by projection
Projection Normal.
Create Texture with correct options

Then Export to wafefront

When you save your ".obj" object, a texture map is automagically made and save by Wings 3d with your coloured faces in the current folder.

Open Object editor bind you texture map and do as usual etc..
Last edited by Xavier on Sat Oct 12, 2019 7:57 pm, edited 1 time in total.
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Andy1248
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Location: Biggleswade, Bedfordshire

Re: Wings 3d export object

Post by Andy1248 » Sat Oct 12, 2019 7:56 pm

Many thanks for your replies, it confirmed what I was thinking.
Condor CN = E20

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