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HusBos Airport on GitHub

Posted: Mon Jul 01, 2019 12:30 am
by be_adairing
Just in case anyone is interested i have published the HusBos blender based airport on GitHub.

https://github.com/be-adairing/Condor2AirportHusBos

I'm sure there are many improvements to be made but i'm told it's good to share! FYI I am not including the blender exports or c3d's in git because they are just derivatives of the blender file.

My next improvements are to reduce the number of trees by moving them to the forestmap (they are the primary cause of airport being so large).

Paul

Re: HusBos Airport on GitHub

Posted: Mon Jul 01, 2019 10:22 am
by OXO
Lets see a Condor screenie then.. :D

Re: HusBos Airport on GitHub

Posted: Mon Jul 01, 2019 4:37 pm
by Andy1248
Paul’s Hus Bos airfield is currently in the recently released West-UK2.

Re: HusBos Airport on GitHub

Posted: Mon Jul 01, 2019 5:46 pm
by be_adairing
Hi Andy - yes indeed! So you can actually fly it. This version has a couple of little fixes in it. I find Git to be a really good tool for version control (funny that) and so i thought if i was using git anyway i should make it public in case it's useful / I kill myself on my winch launch / why the hell not.

FYI The released one has a fault with the concrete/roads so I have removed them. The draw distances cause the concrete/road to 'shimmer' at large distances and anyway you would crash if you landed on them, ironically the hard runway would also do this so i had better not land in the winter.

Paul

Re: HusBos Airport on GitHub

Posted: Mon Jul 01, 2019 5:51 pm
by be_adairing
A few screenies

Re: HusBos Airport on GitHub

Posted: Mon Jul 01, 2019 7:56 pm
by OXO
Nice objects.

Are you planning to do the grass and asphalt surfaces. Would be really nice with them.

Re: HusBos Airport on GitHub

Posted: Tue Jul 02, 2019 9:14 am
by be_adairing
I did do the asphalt but I had draw distance issues (flickering at a distance between the asphalt and underlying texture). I did raise them a little but it didn't seem to help.

Thinking about it now - should they have been placed in the G rather than the O c3d? (probably named correctly like the grass & runway?)

Paul

Re: HusBos Airport on GitHub

Posted: Tue Jul 02, 2019 3:31 pm
by OXO
Yes, the G file..