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[Help needed] Changing path in Object Editor

Posted: Thu Apr 18, 2019 10:02 am
by Eugene Williams
I'm trying to experiment with 3D objects in my scenery, using OBJ files downloaded from the condor website. I have converted them to C3D formats and placed them under "MyScenery/World/Objects", and placed the DDS files under "MyScenery/World/Objects/Textures". I can see them in the Landscape Editor, but the textures are all white in Condor. I tried to change the path with Object Editor, but it isn't working. Am I missing something? What exactly am I supposed to enter in the "Add/Replace texture path" menu? Is it supposed to be relative path, or absolute path?

Re: [Help needed] Changing path in Object Editor

Posted: Thu Apr 18, 2019 1:54 pm
by Xavier
Hi Eugene

You must enter the files path of the object's texture.

That is something adapted to the place of the texture in your scenery like this example.

Landscapes/Your_scenery_name/World/Textures/

That want to say that you had create in your scenery a folder World with two subfolders Objects and Textures,
and that you had put the texture in the Textures folder.

But it is easy to make a mistake in the writing or to forget a slash "/"

In Your photo of Object Editor, it is clear that you had not put the texture path.
You can write it directly in Object Editor or use the Replace tool.

Let replace void

and copy the example with the correct "Your_scenery_name" in the replace line.

But, because it is not your first attempt, when you save to C3D you must add the suffix ".c3d" at the end of the object name.

Hope it will help you

Re: [Solved] Changing path in Object Editor

Posted: Mon Apr 22, 2019 9:23 am
by Eugene Williams
Thank you very much for the advice Xavier! It worked out very well.