Object Editor issues with .OBJ

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wickid
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Re: Object Editor issues with .OBJ

Post by wickid » Fri Sep 04, 2020 5:34 pm

Use Wings3D or Blender for modeling. No issues with those programs.
PH-1504, KOE
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OXO
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Re: Object Editor issues with .OBJ

Post by OXO » Sun Sep 06, 2020 10:52 am

grinvaldsjanis wrote:
Fri Sep 04, 2020 11:16 am
2,5 years passed. Seems this issue is still present.
Yes, because all our modellers are using wings3d or Blender.
Chris Wedgwood,
Condor Team

grinvaldsjanis
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Re: Object Editor issues with .OBJ

Post by grinvaldsjanis » Wed Sep 09, 2020 8:06 pm

The problem was with triangulation option in .obj export. Again - remind me of some single tutorial where it is emphasised. Blender export does not have triangulation by default. OXO, you told about 150+ sceneries by community... it does not mean nothing if You can't name average number of objects in those sceneries. I did made objects of one airfield in my scenery project, but I am not sure if I will manage to make all that could make scenery fine in couple of years with knowledge available. Please - make tutorial, stream how you make some 10 000...50 000 population city ready in one day! Because I have 12 of such and bigger cities in scenery - so this is months at least.

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wickid
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Re: Object Editor issues with .OBJ

Post by wickid » Wed Sep 09, 2020 9:50 pm

grinvaldsjanis wrote:
Wed Sep 09, 2020 8:06 pm
The problem was with triangulation option in .obj export. Again - remind me of some single tutorial where it is emphasised. Blender export does not have triangulation by default. OXO, you told about 150+ sceneries by community... it does not mean nothing if You can't name average number of objects in those sceneries. I did made objects of one airfield in my scenery project, but I am not sure if I will manage to make all that could make scenery fine in couple of years with knowledge available. Please - make tutorial, stream how you make some 10 000...50 000 population city ready in one day! Because I have 12 of such and bigger cities in scenery - so this is months at least.
I think nobody will be able to tell you how to populate a city with 10.000 buildings in 1 day and have adequate FPS. Creating quality low poly 3D objects takes months, you are correct. Once you have a library with 3D buildings, placing the objects is not the big part of the work.

If you would read the manual it tells you about triangulation on page 94 with a picture and a big blue arrow...

https://www.condorsoaring.com/wp-conten ... _en_10.pdf
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grinvaldsjanis
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Re: Object Editor issues with .OBJ

Post by grinvaldsjanis » Wed Sep 09, 2020 9:57 pm

That is not landscape tutorial and dialogue not from the blender.
If creators make very specific standard for content makers - that should be well documented and easily found by google at least

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OXO
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Re: Object Editor issues with .OBJ

Post by OXO » Thu Sep 10, 2020 8:00 am

Its all here.

https://www.condorsoaring.com/downloads-2/

All the existing landscapes have been made with these tools and documents. Its disappointing you can't get on with them, but thats not our problem.
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Condor Team

grinvaldsjanis
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Re: Object Editor issues with .OBJ

Post by grinvaldsjanis » Thu Sep 10, 2020 10:39 am

OXO wrote:
Thu Sep 10, 2020 8:00 am
Its all here.

https://www.condorsoaring.com/downloads-2/

All the existing landscapes have been made with these tools and documents. Its disappointing you can't get on with them, but thats not our problem.
Thank You! You are very kind! As kind as a commercial software team member can be to a customer.

If something works and landscape creators did make it, it might not mean that tools and documentation are good enough and without a problem which could be solved and time for many people could be saved. 100 years ago there were cars, but slower and less reliable, not talking about comfort. If not make the experience better, then what is "your problem"?

Documentation, by the way, could be in wiki format and easily updated, maybe by the community as well. If I had a problem to find something or find it obvious, probably it is not just mine problem. A lot of those specifical things in landscape development could not bother at all - well-made landscape editor could make those coordinate calculations for example, automatically get all needed layers from osm, make all needed layers, automatically merge objects for less calls, automatically resize, adjust imported maps, or help match them with basemap. Then there would be not 120, but 500 landscapes maybe, maybe streamed as well.

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Re: Object Editor issues with .OBJ

Post by Xavier » Thu Sep 10, 2020 11:57 am

Since 2013 I use OSM data with QGIS in my published or not published sceneries!
I wrote few tutorials about Airports, Moutains Hamlets, Industrial buildings and give some help for AA2.
I work about cities and I made some progress for one year, starting with the Industrials building concept, but with a step of 3 m instead of 5 m, merging with hamlet cocept..

Shot712re.jpg

All is shown in this picture with a technical texture (see above) to make all kinds of buildings. Just look and analyze.


MA0.png


Instead of complaining, show us you can create something for Condor 2, and then perhaps, somebody will help you!

An anonymous customer
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*****- Xavier - (XDL * F-DELX) -*****

grinvaldsjanis
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Re: Object Editor issues with .OBJ

Post by grinvaldsjanis » Thu Sep 10, 2020 5:42 pm

I am complaining only about how intuitive and productive landscape development is, starting with tile calculation, all those exports, then generating alphas for water, generating forests, thermals - lot's of which could be simplified for the user and automated, and also - in one single editor...and about tutorials which are easily browsable so the important info not slipping. Most of us do this in spare time..we have it as much it is, and everyone would like to get the result sooner, if not masochistic. But the attitude of some people explains something. Only this is absolutely inappropriate for a commercial product.

This is where I've got now - the landscape 12X9 tiles large.


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