wateralpha and 16384px textures

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mebarg
Posts: 15
Joined: Sat Jun 15, 2019 9:20 pm

wateralpha and 16384px textures

Post by mebarg » Mon Jun 22, 2020 8:19 pm

i have new textures for my map of 16384x16384 pixels and i have made water mask as bmp of 16384x16384 pixels but wateralpha tool only works with 8192px textures
there is another way to make the alpha chanel for the textures?

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Capricorne
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Location: Strasbourg (France)
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Re: wateralpha and 16384px textures

Post by Capricorne » Mon Jun 22, 2020 11:18 pm

mebarg wrote:
Mon Jun 22, 2020 8:19 pm
i have new textures for my map of 16384x16384 pixels and i have made water mask as bmp of 16384x16384 pixels but wateralpha tool only works with 8192px textures
there is another way to make the alpha chanel for the textures?
viewtopic.php?f=37&t=18072
Capricorne - S67

bluefang
Posts: 53
Joined: Thu Jun 11, 2015 2:55 am
Location: South East, USA

Re: wateralpha and 16384px textures

Post by bluefang » Wed Jun 24, 2020 2:53 pm

mebarg wrote:
Mon Jun 22, 2020 8:19 pm
i have new textures for my map of 16384x16384 pixels and i have made water mask as bmp of 16384x16384 pixels but wateralpha tool only works with 8192px textures
there is another way to make the alpha chanel for the textures?

Also check out the GIMP plugin I created. It basically does what WaterAlpha does, except that it supports 16384 sized tiles and the input tiles can be (and should be) a .png file with the alpha layer used to define the water areas. It is also somehow much much faster than WaterAlpha.

https://github.com/johnny-fantastic/con ... r_tiles.py

viewtopic.php?f=37&t=19950

Edit... updated link to GIMP plugin - should now go directly to the python script on github.
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