here's another newbie question:
With a view to the climate emergency, I am trying to put some forests into my test scenery (with a size of just 1 tile).
- I have created forest maps,
(8192 x 8192 px^2, 24bit BMP (i.e. no alpha channel), green colour for forest areas, black otherwise; - from which the landscape Editor then creates 16 BMP (2048x2048 px^2 files for patches;
see attached example, converted to JPEG and reduced to size 256x256 px^2). - There is one such set of 16 files (b0000.bmp etc.) for deciduous,
- and one (s0000.bmp etc.) for coniferous forests.
- The forest areas are seen correctly in the Landscape Editor as expected*).
- These 32 BMP files are then all exported to a set of 16 *.for files (256 kB each),
which combine deciduous and coniferous areas, I think.. - I also have re-built the forest hash.
But in the simulation, no trees are visible at all, neither deciduous nor coniferous.
Am I missing anything with the procedure as described above?
Thanks for any tips in which direction to investigate further.
Cheers.
*) Side issue / bonus question:
In the Landscape Editor, one has to zoom in rather close before the forest maps turn up; afterwards one can however zoom out again, and they stay visible.
No problem, but this zoom in/out procedure has apparently to be repeated individually for each single patch (e.g. 64 times for a 2x2 tiles scenery) before the complete forest map for all tile(s) can be seen.
Is this known behaviour, or am I doing something wrong?