Landscape Error

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PandragoQ
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Joined: Sun Jun 16, 2019 2:02 pm

Landscape Error

Post by PandragoQ » Sun Jun 16, 2019 2:08 pm

Hi everyone, working on my first landscape, I have been following the manual step by step. Right before starting with textures/objects, it's supposedly ready for testing. I get the following error:

ENTERED SIMULATION AT 11:19:47 PM.
GroundObjects.AutoObjects.Update at 11:19:47 PM: Access violation at address 006DA6F1 in module 'Condor.exe'. Read of address 00000008.

I've been searching the logs for that GroundObjects.AutoObjects.Update message, without any luck. I've copied objects from Slovenia2 landscape (to see if it was an issue with no objects being available).

Any hint would be greatly appreciated, I'm starting to consider starting from scratch again.

Sebas.

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Cadfael
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Re: Landscape Error

Post by Cadfael » Sun Jun 16, 2019 3:40 pm

check if you have obj file (could be empty) at your main scenery folder. But it could be presented. Check at scenery edtior if all necessary objects are presented and structure of your subfolders. All files at main scenery folder must have the same name as your scenery folder.
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PandragoQ
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Re: Landscape Error

Post by PandragoQ » Sun Jun 16, 2019 8:17 pm

Same error... everything checks ok in scenerycheck2.

I'll try with a smaller landscape starting from scratch.

Thanks a lot.

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EDB
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Re: Landscape Error

Post by EDB » Sun Jun 16, 2019 9:17 pm

Do you have all files necessary?

Maybe place a screenshot of the root folder?

PandragoQ
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Re: Landscape Error

Post by PandragoQ » Mon Jun 17, 2019 5:20 pm

Here it is. Afaik all files are present.
screenshot.png
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EDB
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Re: Landscape Error

Post by EDB » Mon Jun 17, 2019 6:18 pm

I guess the Airports folder is still empty and the World folder is still empty?
And no objects in the landscape yet (obj file 0 KB)

And you have no problems with other landscapes..?

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Cadfael
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Re: Landscape Error

Post by Cadfael » Mon Jun 17, 2019 6:53 pm

All looks good. Try add one object to your landscape, for example from Slovenia2. This object must be at the folder World/Objects.
There is no problem if airport G and O files are missing, so airport folder could be empty.
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