JBr wrote: ↑Tue Feb 27, 2018 9:30 amAnyway, no matter how you did this, I think the only solution now is to create the base structure of the landscape again. Keep your textures, so you don't need to compress them again, and the do the following (this is basically a digest of the guide):
EDIT: Don't forget .cup and .ini files.
- Create a folder for new landscape in your Condor2\Landscapes folder, e.g. Condor2\Landscapes\MyLandscape.
- Create the heightmaps folder in your MyLandscape folder, e.g. Condor2\Landscapes\MyLandscape\HeightMaps.
- Open RawToTrn, load your BIL file with terrain data, crop it if needed and finally fill in the calibration data and save the terrain. Don't forget to save the terrain file to your landscapes' root folder and to add the .trn extension to the name, i.e. Condor2\Landscapes\MyLandscape\MyLandscape.trn. Tr3 patches will be saved in the HeightMaps subfolder.
Sidenote regarding calibration: Calibration in RawToTrn is precise, i.e. 90 by 90. Old V1 landscapes that were calibrated manually are usually calibrated with some error, i.e. they are not 90 by 90, but for example 89.9 by 90.1 or something like that. If you are just converting such an old landscape and you want to use the old textures, you need to recalibrate your new V2 terrain using the manual calibration with calibration points from V1. ideally using the old CalibrationPoints.csv. If that's your case, the values of the initial calibration in the RawToTrn is not important, as you need to run the old fashioned calibration inside the Landscape Editor anyway.- Load it in the Landscape Editor so all the other necessary subfolders are created. If the manual recalibration is needed, put the CalibrationPoints.csv into MyLandscape\Working folder and reload the landscape in LE. Then recalibrate the landscape and save it. Close LE.
- Now it should be possible to put back the Working folder from the previous not properly working version and the texture folder with your proceessed textures.
- Load the landscape in LE again, import textures, import forest maps, etc.
- Generate forest maps, generate thermal map, generate flightplanner map, generate THA and FHA files and you should have a working landscape.
Hi all,
Have this problem also with my last "test" scenery, but unfortunately have followed jBr Tips 3 Times but without result..
have again and again this message :
and the grey textures
Objects and runway are ok , but can't find a way to get mys colors in game (colors are of course ok in dds)
If somebody could look at my scenery and look what is not ok, I have put all what is needed to try to get a working one hereon my GDrive:
https://drive.google.com/file/d/1dxgcZI ... sp=sharing