Use of TextureRecomposer.exe

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Capricorne
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Re: Use of TextureRecomposer.exe

Post by Capricorne » Tue Feb 13, 2018 8:16 pm

make a tool to convert my Pitts to new format... :lol: and it's OK...
Image.

But for this we have time. :D , I think I will have enough work with simple airports and various common object.
Capricorne - S67

Rene Queiroz
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Re: Use of TextureRecomposer.exe

Post by Rene Queiroz » Wed Feb 14, 2018 10:05 am

Fine!!!!
Tanks! :D
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JBr
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Re: Use of TextureRecomposer.exe

Post by JBr » Wed Feb 14, 2018 10:08 am

Capricorne wrote:
Tue Feb 13, 2018 8:16 pm
make a tool to convert my Pitts to new format... :lol: and it's OK...
Well, if the Pitts in .CX, then you can use Object Editor from the CLT to save it in .C3D format. It should work without V2 installed.
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Capricorne
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Re: Use of TextureRecomposer.exe

Post by Capricorne » Wed Feb 14, 2018 1:14 pm

In the zip from my signature page, there is a .cx file, but the plane is from 2011 !! we never speak from unique material or texture map in these early times..... ,so may be some work is necessary... :D but is still in one scenery, from "french scenery team " :D sorry I don't remember the scenery...
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OXO
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Re: Use of TextureRecomposer.exe

Post by OXO » Wed Feb 14, 2018 1:49 pm

Capricorne wrote:
Wed Feb 14, 2018 1:14 pm
In the zip from my signature page, there is a .cx file, but the plane is from 2011 !! we never speak from unique material or texture map in these early times..... ,so may be some work is necessary... :D but is still in one scenery, from "french scenery team " :D sorry I don't remember the scenery...

It opens fine in Object editor. Maybe there will be work needed but plane looks good

pitts.jpg
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Capricorne
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Re: Use of TextureRecomposer.exe

Post by Capricorne » Wed Feb 14, 2018 2:28 pm

Thanks Chris,
But it's not my priority for now to get it in V2 :D ,but all the planes in my signature page are free to all..... :mrgreen:

May be one day we will get the 180hp Tow Plane... :D :D
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