make a tool to convert my Pitts to new format... and it's OK...
.
But for this we have time. , I think I will have enough work with simple airports and various common object.
Use of TextureRecomposer.exe
- Capricorne
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Re: Use of TextureRecomposer.exe
Capricorne - S67
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Re: Use of TextureRecomposer.exe
Well, if the Pitts in .CX, then you can use Object Editor from the CLT to save it in .C3D format. It should work without V2 installed.Capricorne wrote: ↑Tue Feb 13, 2018 8:16 pmmake a tool to convert my Pitts to new format... and it's OK...
- Capricorne
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Re: Use of TextureRecomposer.exe
In the zip from my signature page, there is a .cx file, but the plane is from 2011 !! we never speak from unique material or texture map in these early times..... ,so may be some work is necessary... but is still in one scenery, from "french scenery team " sorry I don't remember the scenery...
Capricorne - S67
Re: Use of TextureRecomposer.exe
Capricorne wrote: ↑Wed Feb 14, 2018 1:14 pmIn the zip from my signature page, there is a .cx file, but the plane is from 2011 !! we never speak from unique material or texture map in these early times..... ,so may be some work is necessary... but is still in one scenery, from "french scenery team " sorry I don't remember the scenery...
It opens fine in Object editor. Maybe there will be work needed but plane looks good
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Chris Wedgwood,
Condor Team
Condor Team
- Capricorne
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Re: Use of TextureRecomposer.exe
Thanks Chris,
But it's not my priority for now to get it in V2 ,but all the planes in my signature page are free to all.....
May be one day we will get the 180hp Tow Plane...
But it's not my priority for now to get it in V2 ,but all the planes in my signature page are free to all.....
May be one day we will get the 180hp Tow Plane...
Capricorne - S67