
Australia Sceneries in progress
Re: Australia Sceneries in progress
You bet ya! 

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Re: Australia Sceneries in progress
Gday guys
I am from the Cunderdin, Beverley and Narrogin Gliding club has anyone got a landscape scenery option to install for WAs South west region?
I see the one on the condor club website but cannot download it.
States all available slots are currently in use.
I am from the Cunderdin, Beverley and Narrogin Gliding club has anyone got a landscape scenery option to install for WAs South west region?
I see the one on the condor club website but cannot download it.
States all available slots are currently in use.
Re: Australia Sceneries in progress
Try it here https://skylinescondor.com/landscapes or pay for the premium membership in CC
Visit http://www.baleit.no/condor.nsf
Vintage Series, The Journey
18 landscapes with free available textures, newest: Muscogee
Discord https://discord.gg/bAXJaRT6ZC
Vintage Series, The Journey
18 landscapes with free available textures, newest: Muscogee
Discord https://discord.gg/bAXJaRT6ZC
Re: Australia Sceneries in progress
Is anyone else having trouble loading the NEVictoria landscape? For me, on two machines running windows 11, when you start a flight it gets up to the point of “loading ground objects”, where is sits crunching away for about 2 minutes before condor crashes unceremoniously.
Thanks to Bret who suggested trying removing all the “cc” files in the objects folder. The app loads now, but not surprisingly most of the ground details are now lost.
Does anyone know why these landscapes are so large compared to others, and is this a problem only I am having?
Cheers,
Andy
Thanks to Bret who suggested trying removing all the “cc” files in the objects folder. The app loads now, but not surprisingly most of the ground details are now lost.
Does anyone know why these landscapes are so large compared to others, and is this a problem only I am having?
Cheers,
Andy
Re: Australia Sceneries in progress
I really don't know but I'm assuming the size of these landscapes are larger because of all of the objects. There are power lines and fences over the entire area and a lot of buildings. I have western Victoria at the moment and I don't have any issues. I might download NE Vic as well now that I have some hard drive space (ditched MSFS!!!) and I'll let you know.AndyJD wrote: ↑Wed Mar 01, 2023 11:56 amIs anyone else having trouble loading the NEVictoria landscape? For me, on two machines running windows 11, when you start a flight it gets up to the point of “loading ground objects”, where is sits crunching away for about 2 minutes before condor crashes unceremoniously.
Thanks to Bret who suggested trying removing all the “cc” files in the objects folder. The app loads now, but not surprisingly most of the ground details are now lost.
Does anyone know why these landscapes are so large compared to others, and is this a problem only I am having?
Cheers,
Andy
Re: Australia Sceneries in progress
NEVictoria:: I have no issue at all so far and was competing with a team, up to 14/15 members, back in 2020/21/22? and no one has PC crashes while did remember few saying low frame rate.
cheers
cheers
Re: Australia Sceneries in progress
I have flown once on NEVictoria2 (2020) and I had noticed that it was terribly slow to load and I experienced low FPS in the regions with many objects (I had and old Core i5 and a GeForce 1050 Ti at the time).
I have uninstalled it since then so I can't tell if my current (better) configuration works better
I have uninstalled it since then so I can't tell if my current (better) configuration works better
CN: MPT — CondorUTill webpage: https://condorutill.fr/
Re: Australia Sceneries in progress
I wonder if anyone knows which objects are which so we can do some sensible filtering of them to make it work more smoothly (in some cases at all). Whilst having powerlines in the scenery is super cool, its probably not necessary for everyone 

Re: Australia Sceneries in progress
While never tried myself, TexturesReducer popped many many times on similar treads before in relation to slow frame rate I've read.
https://www.condor.club/i/TexturesReducer_Setup.exe
https://www.condor.club/i/TexturesReducer_Setup.exe
Re: Australia Sceneries in progress
It's definitely not a texture issue as the major problem is the loading time, frame rate issues are secondaryeRock wrote: ↑Fri Mar 03, 2023 7:25 amWhile never tried myself, TexturesReducer popped many many times on similar treads before in relation to slow frame rate I've read.
https://www.condor.club/i/TexturesReducer_Setup.exe
The problem is clearly identified as due to objects
CN: MPT — CondorUTill webpage: https://condorutill.fr/
Re: Australia Sceneries in progress
I've installed NEVictoria2 just to have a closer look.
This scenery is very interesting.
Their authors have adopted an original method for their massive object insertion, quite different than that I used on AA2.
They have generated, from an OSM or similar source, more than 6000 tiled objects, grouping an enormous amount of buildings, fences, and electric lines. All these tiled objects are different and identified by their naming.
That method has some advantages that reduce the load for the computer when in flight. But as Condor 2 loads all these objects at the start, it needs a lot of time.
The overall weight of the scenery is due to the 1.4 mmp standard resolution and the DXT5 coding of all the textures. The objects themselves do not impact this weight significantly.
This scenery is very interesting.
Their authors have adopted an original method for their massive object insertion, quite different than that I used on AA2.
They have generated, from an OSM or similar source, more than 6000 tiled objects, grouping an enormous amount of buildings, fences, and electric lines. All these tiled objects are different and identified by their naming.
That method has some advantages that reduce the load for the computer when in flight. But as Condor 2 loads all these objects at the start, it needs a lot of time.
The overall weight of the scenery is due to the 1.4 mmp standard resolution and the DXT5 coding of all the textures. The objects themselves do not impact this weight significantly.
Re: Australia Sceneries in progress
Are these the cc* .c3d files? I couldn’t detect a naming pattern that would help me identify which objects were which. I’ve been playing around deleting random subsets of these however either it continues to crash, or w hen it does work it ends up largely without objectsdgtfer wrote: ↑Fri Mar 03, 2023 12:20 pmI've installed NEVictoria2 just to have a closer look.
This scenery is very interesting.
Their authors have adopted an original method for their massive object insertion, quite different than that I used on AA2.
They have generated, from an OSM or similar source, more than 6000 tiled objects, grouping an enormous amount of buildings, fences, and electric lines. All these tiled objects are different and identified by their naming.
Do you have any insight on which ones I can potentially delete?
Re: Australia Sceneries in progress
I didn't search more precisely but, as all these objects are named ccXX XX XX XX XX XX XX XX XX_ns.c3d, I guess the 16 X digits are coding each tile position representing 8 bytes in hex code.AndyJD wrote: ↑Sat Mar 04, 2023 2:39 pmAre these the cc* .c3d files? I couldn’t detect a naming pattern that would help me identify which objects were which. I’ve been playing around deleting random subsets of these however either it continues to crash, or when it does work it ends up largely without objectsdgtfer wrote: ↑Fri Mar 03, 2023 12:20 pmI've installed NEVictoria2 just to have a closer look.
This scenery is very interesting.
Their authors have adopted an original method for their massive object insertion, quite different than that I used on AA2.
They have generated, from an OSM or similar source, more than 6000 tiled objects, grouping an enormous amount of buildings, fences, and electric lines. All these tiled objects are different and identified by their naming.
Do you have any insight on which ones I can potentially delete?
If you want to search further it should be easy to use Landscape Editor and a hex-editor to find the correspondence between the object position and the code.
But that shouldn't be necessary. You can just use LE to delete the objects you don't want, In places where you don't intend to go for example, and to save the scenery. That shouldn't compromise the compatibility of your scenery for online flights. (Of course, it's better to have a backup copy, just in case!).
The loading time will be reduced according to the number of objects you remove.
But maybe you can also use an SSD for your scenery storage, the loading time is much shorter than with a Hard Drive...
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Re: Australia Sceneries in progress
I'm having the same problem, both in single-player free flight and when hosting a multiplayer sesh.
Damned annoying as it's almost our backyard - the Tasmanian Sketchy Paragliding Squad are getting frustrated...

Damned annoying as it's almost our backyard - the Tasmanian Sketchy Paragliding Squad are getting frustrated...
