Arc Alpin Update.
Moderator: BOD1
Arc Alpin Update.
Hi there.
Jus realized the update for ArcAlpin. Is it sufficient to load the patch, or have all texture files be downloaded again ?
Thanks forthelft help.
Christian
Jus realized the update for ArcAlpin. Is it sufficient to load the patch, or have all texture files be downloaded again ?
Thanks forthelft help.
Christian
Re: Arc Alpin Update.
Please note patch is composed of 2 files (data+patched textures). Please use Condor Updater and it will manage it for you.
Re: Arc Alpin Update.
Hi All,
I have just sent the AA2 0.10 patch to Condor Club, which fixes a problem with forests near Cuneo, Italy, which caused recently a complete crash during a St Ex flight.
The AA2-0.9 patch was missing a forest tile (the 11620.for), which also caused an error in the AA2.fha file.
Even with systematic tests and triple checks at the package, there are still errors...
Until the patch is released and the servers updated, do not launch flights south of Levaldigi!
I have just sent the AA2 0.10 patch to Condor Club, which fixes a problem with forests near Cuneo, Italy, which caused recently a complete crash during a St Ex flight.
The AA2-0.9 patch was missing a forest tile (the 11620.for), which also caused an error in the AA2.fha file.
Even with systematic tests and triple checks at the package, there are still errors...
Until the patch is released and the servers updated, do not launch flights south of Levaldigi!
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Re: Arc Alpin Update.
Hi all,
here is a small patch, which modifies the pylons.
https://drive.google.com/file/d/1xXuW3q ... share_link
They now have different sizes and types depending on the line and the average range.
It's not a revolution but it's more natural and it lightens a bit the very "electrified" areas like some alpine valleys...
For the installation, you have to put the patch in the main AA2 directory and unzip it. It will replace the AA2.obj file and add the modified objects.
No compatibility problem.
here is a small patch, which modifies the pylons.
https://drive.google.com/file/d/1xXuW3q ... share_link
They now have different sizes and types depending on the line and the average range.
It's not a revolution but it's more natural and it lightens a bit the very "electrified" areas like some alpine valleys...
For the installation, you have to put the patch in the main AA2 directory and unzip it. It will replace the AA2.obj file and add the modified objects.
No compatibility problem.
Last edited by dgtfer on Tue Nov 29, 2022 8:35 pm, edited 1 time in total.
Re: Arc Alpin Update.
Hello
I am interested in trying this update but the link goes to a AA2-zones.bmp download.
I suppose it is not the good one.
I am interested in trying this update but the link goes to a AA2-zones.bmp download.
I suppose it is not the good one.
Patch AA2-1.0
New features:
Airports:
Addition or modification of a total of 28 airports,
New airports: Pierrelatte, Lucko, Zabok, Divaca,
Airport removed: Pont-Saint-Esprit,
One name has been changed: Lugo-di-R.
Textures & Forests:
Approximately 800 texture tiles and 300 forest tiles modified,
including new high-resolution texture tiles.
Other mods:
Some new objects, a few bugs fixed,
revised TP file (you need to delete the old AA2.cup in Documents\Condor\Turnpoints).
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Re: Arc Alpin Update.
Note: If you are experiencing very long loading times when launching the scenery, you can delete all electrical pylons and wind turbines. To do this, simply go to the AA2 directory, delete (or rename) AA2.obj, and rename AA2-PY&WT.obj to AA2.obj.
Re: Arc Alpin Update.
Credit and Usage Rights:
The terrain was created from SRTM3 data from NASA, EU-DEM from the European Environment Agency, and BDAlti from IGN.
For the development of the thermal map, forests, and water areas, we used data from Open Street Map, ESA World Cover from the European Space Agency, DNSB-HAIES from IGN, and CORINE from the EEA.
The placement of electrical pylons and wind turbines was done using OSM data.
Textures were created from free data obtained from various geoportal:
France: IGN
Switzerland: Swistopo
Italy: PCN Minambiente
Germany: LGL-Baden-Württemberg and GeoportalBayern
Austria: Basemap.AT
Slovenia: Portal Prostor
Croatia: Geoportal NSDI-DGU
Europe: ESA EO Data and Sentinel 2
The free use of this data is generally limited to non-commercial activities, and they are distributed by their authors under Fair Use rules.
This means that we do not claim any ownership rights over this data or any derivative products of this data, and their use must remain strictly free.
This restriction also applies to any work that has been or would be created from extracts of this scene.
The terrain was created from SRTM3 data from NASA, EU-DEM from the European Environment Agency, and BDAlti from IGN.
For the development of the thermal map, forests, and water areas, we used data from Open Street Map, ESA World Cover from the European Space Agency, DNSB-HAIES from IGN, and CORINE from the EEA.
The placement of electrical pylons and wind turbines was done using OSM data.
Textures were created from free data obtained from various geoportal:
France: IGN
Switzerland: Swistopo
Italy: PCN Minambiente
Germany: LGL-Baden-Württemberg and GeoportalBayern
Austria: Basemap.AT
Slovenia: Portal Prostor
Croatia: Geoportal NSDI-DGU
Europe: ESA EO Data and Sentinel 2
The free use of this data is generally limited to non-commercial activities, and they are distributed by their authors under Fair Use rules.
This means that we do not claim any ownership rights over this data or any derivative products of this data, and their use must remain strictly free.
This restriction also applies to any work that has been or would be created from extracts of this scene.