Single Monitor Fine - Multimonitor....not so fine

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plenty_otoole
Posts: 12
Joined: Sun May 24, 2020 3:22 pm

Single Monitor Fine - Multimonitor....not so fine

Post by plenty_otoole » Tue Jul 07, 2020 3:45 am

I can load and play the flight lessons (demo) fine. Exits normally back to the window with the flight lessons, free flight, etc etc.

When I attempt the lesson in with single monitor it works just fine. I can exit the lesson normally, the menu comes back up, or I can complete the lesson and it still exits normally to the submenu fine.

If I turn monitors 2 and 3 on I can play the lesson demos normally, exit to the submenu normally at anytime, but when I fly the lesson either terminating early or completion it hangs on the top window and it does this EVERY TIME.

When I check pilots logbook and flight track they are writing and closing normally with either single or multimonitor. The closest thing I've gotten to a hint is the message "Erreur - invalid key" or variously "Your key is invalid you need to get a new one" or something to that effect. This pops up maybe one in five times (both single and multi monitor) and long after I've closed the game.

I am running the game in Windows 8 compatibility mode which seems to be a bit more stable than Windows 10 without compatibility mode turned on.

Any suggestions?



------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CONDOR LOG STARTED AT 5:17:32 PM
Condor version: 2100
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

STARTING REPLAY SIMULATION AT 5:43:07 PM.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1272 x 689.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Finished initializing DirectX 11.
Creating game objects.
Aquiring controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from DuoDiscus.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.

ENTERED SIMULATION AT 5:43:42 PM.
Exit flight initiated by user.

LEAVING SIMULATION AT 5:46:02 PM.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.
ENTERING SETUP.
Enumerating devices.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.

STARTING REPLAY SIMULATION AT 5:49:59 PM.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1360 x 768.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Switching to fullscreen mode.
Finished initializing DirectX 11.
Creating game objects.
Aquiring controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from DuoDiscus.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.

ENTERED SIMULATION AT 5:50:35 PM.
Exit flight initiated by user.

LEAVING SIMULATION AT 5:50:57 PM.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

STARTING FREE FLIGHT SIMULATION AT 5:51:02 PM.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1360 x 768.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Switching to fullscreen mode.
Finished initializing DirectX 11.
Creating game objects.
Aquiring controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from DuoDiscus.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Creating winch.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.

ENTERED SIMULATION AT 5:51:36 PM.
Exit flight initiated by user.

LEAVING SIMULATION AT 5:54:47 PM.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The program Condor.exe version 2.1.3.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 2258
Start Time: 01d65312f9685c2b
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 7b1f7a09-acaa-437d-8888-d3de8bcacfca
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle


Description
The program Condor.exe version 2.1.3.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 222c
Start Time: 01d653145d3411b7
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 5948d3cb-8baa-4aa7-ab22-5c544772a97d
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle

The program Condor.exe version 2.1.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 2cac
Start Time: 01d65316c3b3cb5e
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 552b0dd6-44d3-4eae-9712-91703ed72586
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle
Top

User avatar
BOD1
Posts: 1779
Joined: Mon Aug 07, 2006 2:45 pm
Location: Brittany, France
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Re: Single Monitor Fine - Multimonitor....not so fine

Post by BOD1 » Tue Jul 07, 2020 2:17 pm

This is an error message from Condor Updater, not Condor. Run CU, go to settings and press Get Key.
But it's not related to your problem :/
Image
Please use this button to send me a PM, Forum messaging is too limited.
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plenty_otoole
Posts: 12
Joined: Sun May 24, 2020 3:22 pm

Re: Single Monitor Fine - Multimonitor....not so fine

Post by plenty_otoole » Tue Jul 07, 2020 10:57 pm

I did not have Condor Updater installed until yesterday, but you are correct I did not have the key installed. I installed the key today.

Here is the executable linked to Condor Updater -

C:\Program Files (x86)\Condor Updater\CondorUpdater.exe

And the executable linked to Condor 2, which still crashes in multimonitor -

C:\Condor2\Condor.exe

---------------------------------------------------------------------NOTE:Only application running was Condor 2 - which crashed ------------------------------------------------------------------

Description
The program Condor.exe version 2.1.3.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 300
Start Time: 01d654a023f564b2
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 73b8a881-e7da-4288-8b16-d7b3fec6465b
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle

plenty_otoole
Posts: 12
Joined: Sun May 24, 2020 3:22 pm

Re: Single Monitor Fine - Multimonitor....not so fine

Post by plenty_otoole » Wed Jul 08, 2020 4:32 am

I have already disabled the ransomware controlled folder access completely. Same result. Game plays, loads, runs, exits lessons normally on single player. Hangs on top level menu in multi-monitor every time I exit the sim.
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User avatar
EDB
Posts: 1356
Joined: Mon Oct 31, 2011 1:17 am
Location: The Netherlands, Europe Continent, Earth Planet, Milky Way Galaxy, Virgo Super Cluster

Re: Single Monitor Fine - Multimonitor....not so fine

Post by EDB » Wed Jul 08, 2020 2:34 pm

Try to lent a better GPU and check your cables.
Condor2 Landscapes : Nephi (U14) for Condor2 and Boulder (KBDU) for Condor2 - Early Access.
Condor Skins : Team the Netherlands 5.3 and Dutch Nationals 14.10

plenty_otoole
Posts: 12
Joined: Sun May 24, 2020 3:22 pm

Re: Single Monitor Fine - Multimonitor....not so fine

Post by plenty_otoole » Mon Jul 13, 2020 4:16 am

I actually started with bridged GTX 750 OC cards. I rolled back to the GTX 660 because Condor cannot address SLI bridged GPUs.

The problem is not actually in the simulation. The simulation runs great on single or multi monitor. It is when I exit the simulation to return to the flight lessons/free flight that the menu does not return again, at which point the game completely freezes.

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