In 3-monitor setup, left display only shows top-left 1/4 of its viewport

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gknauth
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Location: Williamsport PA USA
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In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by gknauth » Mon Nov 14, 2022 12:51 pm

In 3-monitor setup, left display only shows top-left 1/4 of its viewport

I have a problem with Condor2 that I do not have with FS2020 or X-Plane 12. In my 3-monitor setup, the leftmost display only shows the upper-left quarter of what I think it should display. See the two screenshots attached and the logfile attached.

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                                     Values below From Logfile
                                      Left  Right  Top  Bottom
Display 1 Center: 3840x2160 LG 4K        0  3840     0    2160
Display 2 Right:  1920x1200 I-Inc     3840  5760   954    2154
Display 3 Left:   1920x1080 Samsung  -1920     0  1077    2157
Graphics Card NVIDIA GeForce RTX 2060. Windows 11.
IMG_4497.jpeg
IMG_4499.jpeg

Code: Select all

CONDOR LOG STARTED AT 20:31:31
Condor version: 2180
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

ENTERING FLIGHTPLANNER.

STARTING FREE FLIGHT SIMULATION AT 20:31:59.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce RTX 2060.
VIDEO RAM: 3072.0 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce RTX 2060.
VIDEO RAM: 3072.0 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 3840.
Top: 0.
Bottom: 2160.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 3840.
Right: 5760.
Top: 954.
Bottom: 2154.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: -1920.
Right: 0.
Top: 1077.
Bottom: 2157.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 3840 x 2160.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Switching to fullscreen mode.
Resize device initiated.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Resized Buffers.
Finished initializing DirectX 11.
Creating game objects.
Initializing controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from ASK21.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Creating towplane.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.
Aquiring controlers.

ENTERED SIMULATION AT 20:32:10.
Exit flight initiated by user.

LEAVING SIMULATION AT 20:33:08.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Resize device initiated.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Resized Buffers.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

SHUTTING DOWN CONDOR.
Free controlers.
Free client.
Free replay.
Free flighttrack.
Free mapbitmap.
Remove FontResources.
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Paul_UK
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Location: Southampton, UK

Re: In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by Paul_UK » Tue Nov 15, 2022 1:24 pm

Could be to do with scaling maybe? Might be worth checking those settings.
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Filgueiras
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Joined: Thu May 23, 2019 9:24 pm

Re: In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by Filgueiras » Wed Nov 16, 2022 2:04 pm

Paul_UK wrote:
Tue Nov 15, 2022 1:24 pm
Could be to do with scaling maybe? Might be worth checking those settings.
For sure, it's the pixel count in the monitor 3. I use a similar arrangement, and I also loose a part of the view. Less than you certainly.

In my case, 1600X900 in the left, 1920X1080 in others, 20% in either dimension.

I can1t fix it, because the monitor is old, doesn't support more pixels
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6266
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Re: In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by 6266 » Wed Nov 16, 2022 4:27 pm

If you can't take more pixels on the old screen, have you tried to take less on the newer screens?
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Filgueiras
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Re: In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by Filgueiras » Sun Nov 20, 2022 4:15 pm

6266 wrote:
Wed Nov 16, 2022 4:27 pm
If you can't take more pixels on the old screen, have you tried to take less on the newer screens?
I use the best result I've obtained, varying the four parameters, the resosution of each monitor and the resolution in condor setup.

Actually, the loss on the monitor to the left doesn't bother me, it's not that big.
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gknauth
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Location: Williamsport PA USA
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Re: In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by gknauth » Fri Apr 07, 2023 3:01 am

The loss of image on the left screen (#3) does bother me. I only see the upper 1/4 (25%) of what I should see. I haven't lost a little off the edges, I've lost 75% of the picture on the left. This doesn't happen with the monitor on the right with similar resolution. Looking to the left, I only see sky, not objects on the ground. So basically I only fly right-hand patterns, where I can see the ground. This doesn't happen when I use MSFS 2020 or X-Plane 12. It only happens with Condor2. Very puzzled.

gknauth
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Joined: Sat May 29, 2021 7:32 am
Location: Williamsport PA USA
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Re: In 3-monitor setup, left display only shows top-left 1/4 of its viewport

Post by gknauth » Fri Apr 07, 2023 3:59 am

I found something that kind of works. It took almost two years. Basically, I can't use full screen or full screen emulation. I have to use windowed mode. When I start up now, it puts windows 1 and 3 on screen 1, and window 2 on screen 2. Window 1 is the right size. I have to find window 3 hiding behind window 1, and drag it over to screen 3. Then it's the wrong size, but I can resize the window using Windows controls. I have to resize window 2 the same way, but at least I see it and don't have to find it. After dragging window 3 and resizing windows 3 and 2, I have to click on window 1 or else none of my flight controls or keystrokes will be noticed by Condor2. With all that done, I can fly and see left and right Ok. It's not as seamless as FS2020 or X-Plane 12 (which figure out my monitors on their own and give me full screen too), but it works.

One additional strangeness: window 3 has different style of window decoration from windows 1 and 2. The horizontal bar across the top is fatter and the X (close window) is a white X on a red background, whereas windows 1 and 2 have normal thin X's on a gray background.

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