A discussion on the need for start window speed limits like real life competitions have, or VNE penalties, is indeed a little OT, but its worth having and probably deserves its own thread. OTOH specific issues that arise when setting short tasks seems entirely appropriate in a thread about a competition that aims to deliver just that?This post is starting to going downhill in the wrong direction, IMHO.
Sure, I think so too, I have no problem with him, and his solution to avoid VNE after task start works fine on 2-3 hour thermal tasks. But what he doesnt or didnt seem to realize is that with ~1 hour tasks its a very different problem; then you either quickly end up with a disproportionate time spent on fg, or if McCready its only a bit higher, especially if you add in wind, mountains or high terrain, then McCready speeds in flight can again quickly approach or even exceed VNE.I just expressed my opinion and wishes with no bad intentions, and Pit_R just tried to be helpful, I think.
There are things that do help, like rising terrain, high altitude finishes, low cloud bases, PZs, areas with little or no thermals etc, but especially if you try to make them a little varied, then there is no simple solution and it requires a fair bit of effort to make such tasks.
So if anyone wants to be actually helpful, feel free to submit task proposals.