Please explain point by point how to use this (Condor cut-join) tool, I am working on the Dutch scenery and want to learn more about scenery developing. I have made a basic Dutch scenery with c.s.t and terragen for condor and it is working.
I have aerial pictures of Holland res 4096 x 4096. One tile is possible with coordinates of tile and it is working but not very accurate. Am I right that this tool delivers a stitcht terrainmap so I can overlay the aerial pictures and then cut them in terragen tiles again?
I cannot make this scenery public (low problems) but whant to use them as a base for an artscenery of Holland. No promisses made; it will take years
Photoshop script to cut Condor tiles - Update: Join tiles
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Photoshop script to cut Condor tiles - Update: Join tiles
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
Re: Photoshop script to cut Condor tiles - Update: Join tiles
A bmp image exactly the same size as your scenery can be cut into small tiles and then converted to the .dds files.
See attached info note:
Updated: Join Tiles
Example, condor-join - Joins Condor Landscape textures to a big image:
1- Convert all .dds texture files to BMP (batch, get Irframview).
2- Edit condor-join.jsx, set the input directory and tiles resolution.
3- Open photoshop, create a new image. Size must be "number of tiles X tile resolution". Tip: get this info ftom the last .dds file. Resolution: 512x512 tiles, Last tile: t4749.dds, width will be (47+1)x512 and height (49+1)x512.
4- Run the script.
5- Rotate the image (180 degrees)
Also note this thread:
http://forum.condorsoaring.com/viewtopi ... ipt#p95115
See attached info note:
Updated: Join Tiles
Example, condor-join - Joins Condor Landscape textures to a big image:
1- Convert all .dds texture files to BMP (batch, get Irframview).
2- Edit condor-join.jsx, set the input directory and tiles resolution.
3- Open photoshop, create a new image. Size must be "number of tiles X tile resolution". Tip: get this info ftom the last .dds file. Resolution: 512x512 tiles, Last tile: t4749.dds, width will be (47+1)x512 and height (49+1)x512.
4- Run the script.
5- Rotate the image (180 degrees)
Also note this thread:
http://forum.condorsoaring.com/viewtopi ... ipt#p95115
Condor CN = E20
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Photoshop script to cut Condor tiles - Update: Join tiles
This is no step by step explaination, can anyone get me a dummyproof manual, or, as we say in Dutch:"in jip-en-janneke-taal"
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
Re: Photoshop script to cut Condor tiles - Update: Join tiles
Shift+Ctrl+I - inverze selection and fill by black color
Re: Photoshop script to cut Condor tiles - Update: Join tiles
Hi all!dwbr wrote:A small script that will cut a big image (texture) and save the tiles for Condor Toolkit... Tested with PhotoShop CS2 on a 144 tiles map (24576x24576 pixels image).
Updated: Join Tiles
Example, condor-join - Joins Condor Landscape textures to a big image:
1- Convert all .dds texture files to BMP (batch, get Irframview).
2- Edit condor-join.jsx, set the input directory and tiles resolution.
3- Open photoshop, create a new image. Size must be "number of tiles X tile resolution". Tip: get this info ftom the last .dds file. Resolution: 512x512 tiles, Last tile: t4749.dds, width will be (47+1)x512 and height (49+1)x512.
4- Run the script.
5- Rotate the image (180 degrees)
Is it possibile to make an inverse function?
I have a lots of (2048x2048) .bmp files. I would like to resize these tiles (256x256) and would like to complied a big .bmp, same size than my scenery?
Janos
Re: Photoshop script to cut Condor tiles - Update: Join tiles
Hello!
I know thread is old, but scripts works. Maybe some still use it. I've just wanted to join existing scenery tiles (to make some colour improvements) but noticed that result image of joined tiles is (I am not sure) cutted or moved by one pixel. Do you have the same? How to fix it?
Rgrds
P.
Re: Photoshop script to cut Condor tiles - Update: Join tiles
Pit_R,
I never used Photoshop, but there is a Batch Image Manipulation plugin for Gimp that will let you adjust color in all your existing files at the same time without having to re-tile anything. I can't remember if I used it on .dds or only .bmp and re-exported. You just tell the plugin which directory your files are and you adjust color/contrast/sharpness and it does the magic to all the image files.
P.
I never used Photoshop, but there is a Batch Image Manipulation plugin for Gimp that will let you adjust color in all your existing files at the same time without having to re-tile anything. I can't remember if I used it on .dds or only .bmp and re-exported. You just tell the plugin which directory your files are and you adjust color/contrast/sharpness and it does the magic to all the image files.
P.
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Re: Photoshop script to cut Condor tiles - Update: Join tiles
Hello pstrzel!
Batch is also possible in PS and is powerfull even in IrfanView. I guess it will be perfect for sharpening or contrast - single tile will be change the same way for all tiles. Colour manipulation would be better with full landsacape, but I will try! Thanks for hint!
P.
edit:
Batch works! dds -> irfanview -> correction -> bmp -> nvdxt* -> dds
now looking for smthng faster than nvdxt
Batch is also possible in PS and is powerfull even in IrfanView. I guess it will be perfect for sharpening or contrast - single tile will be change the same way for all tiles. Colour manipulation would be better with full landsacape, but I will try! Thanks for hint!
P.
edit:
Batch works! dds -> irfanview -> correction -> bmp -> nvdxt* -> dds
now looking for smthng faster than nvdxt