South-West Poland ver.05 released

Everything related to creation of new sceneries for Condor...

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Post by tatar » Mon Jul 17, 2006 11:23 am

maymar wrote:@mac

You don't miss the point - it was exactly what i asked.
2 or 3 pixel in photoshop get 20 - 30 meters wide road in Condor :(
so i decided to resign from make road in my scenery.
Could you post some pictures with 2px roads?
I think you shouldn't give up so easly. IMHO your roads looks quite good - even so wide.
Vector roads would be the best option but who knows how much we will have to wait for it.

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Cadfael
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Post by Cadfael » Mon Jul 17, 2006 12:29 pm

this is a example from my experiments with roads - size about 1-2 pixels, rendered in terragen. I am not satisfy with result - in photoshop you could have sharper roads, but more pixelized... Both look no good in my eyes..
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maymar
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Post by maymar » Mon Jul 17, 2006 1:54 pm

@ zenon

I'm not give up

Like Cadfael wrote it don't look so good and that is a reason why we (me and Cadfael) in this time don't put roads in scenery.

BTW Thx Cadfael to screens show 2px roads :)

For Uros and Gregor - in free time could you make small update to CST for create roads basis on vectors :)

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Post by tatar » Mon Jul 17, 2006 7:09 pm

Cadfael thanks.
Now i know what we are talking about.
Indeed not very impresive at low level but I think I could deal with it.
For several days I was flying on your scenery - definitely great work. But I miss roads.
When I see this blurry line I can imagine its road. When I see nothing at all its harder.

Maymar, I hope you wasn't offended by this "giving up".
The lack of roads is especially annoying on flat terrains.
Of course its your decision how to develop scenery.
And besides roads means a lot of additional work.
So I don't say you made wrong decision.

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maymar
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Post by maymar » Sat Jul 22, 2006 8:41 pm

Finally end rendering phase and made thermal distribution map.
Below you can see results.
Thermal set to strong and wide.

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Now i start to 3D modeling of airports and know object (especially in Karkonosze mountain)

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WilkzPolski
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Post by WilkzPolski » Sun Jul 23, 2006 1:00 pm

Good job maymar :D I can't wait for Scenery.
Hmm... But this textures of cities can look little more better... of course I understand, that this is early beta :)

PS. Show more screens if You can :)
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maymar
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Post by maymar » Wed Aug 09, 2006 9:39 pm

Testing first airfield - Leszno (there is still some bug in object)

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And some real photos :)
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WilkzPolski
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Post by WilkzPolski » Thu Aug 10, 2006 12:59 pm

Airfield looks good. It's posible to see signs on field (version with signs and version without signs) ?? :roll:

T


_

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maymar
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Post by maymar » Thu Aug 10, 2006 3:06 pm

WilkzPolski wrote:Airfield looks good. It's posible to see signs on field (version with signs and version without signs) ?? :roll:
Well, it is possible but you will have to replace everytime when you will have or no sign and with direction of takeoff, three textures :)

I can make it but i don't know that someone will use it (except you :wink: )

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WilkzPolski
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Post by WilkzPolski » Thu Aug 10, 2006 5:49 pm

I only want to see life on airfield ;) It's good to know that somebody put signs for me ;) I'm sure that signs will make happy not only me :)

PS. you can put some empty gliders near the hangar just like on the foto... Realism of airfield life ;)
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Cadfael
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Post by Cadfael » Thu Aug 10, 2006 6:22 pm

But be careful, lot of objects and polygon especially on airport could decrease FPS for players dramatically.
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maymar
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Post by maymar » Thu Aug 10, 2006 7:18 pm

Cadfael wrote:But be careful, lot of objects and polygon especially on airport could decrease FPS for players dramatically.
Yes Cadfael you're right. I fight with it :)

I decided that in Leszno i will do not placing more object coz this airfield is really complicated.
I probably make second "light" version of airfield for people that don't have strong computer (just move out some object and rebuild tower to decrase poly).

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OXO
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Post by OXO » Thu Aug 10, 2006 7:53 pm

Maymar, remember that you aren't allowed to use huge textures on the airfields. 1MB is the max really.

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mosquito
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Post by mosquito » Thu Aug 10, 2006 9:47 pm

filesize doesnt matter, a well fitting filesize comes in hand with a max. texturesize of 512x512 pixels for airfield textures...

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maymar
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Post by maymar » Fri Aug 11, 2006 8:52 am

@OXO
@mosquito

thanks for that i will remember it :)

5 textures i must reduce from 1024x1024 to 512x512 (phototextures for buldings)
i've got only one big texture for ground (but it will be only for Leszno, other airfields will have 512x512 textures)

@mosquito
a well fitting filesize comes in hand with a max. texturesize of 512x512 pixels for airfield textures
well yes, but when you make one texture for one bulding.
I place on one texture more than one bulding thats i have bigger textures :)

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