scale
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- Posts: 33
- Joined: Sat Jun 10, 2017 8:22 am
scale
I have the impression that when placing objects in the scenary (e.g. West-Germany 2) they need to be 'scaled up' by much more than a factor of 2.
This seems to hold for both, existing objects and objects newly created from wings3d.
Is there a general rule how to scale the objects such that they match the landscape and the planes or does this always involve trial and guessing with a test-flight?
Wolfgang
This seems to hold for both, existing objects and objects newly created from wings3d.
Is there a general rule how to scale the objects such that they match the landscape and the planes or does this always involve trial and guessing with a test-flight?
Wolfgang
Re: scale
1 unit in wings = 1 metre in Condor.
You may be distracted by the V1 trees which are MASSIVE.
This is corrected in Condor2
You may be distracted by the V1 trees which are MASSIVE.
This is corrected in Condor2
Chris Wedgwood,
Condor Team
Condor Team
Re: scale
Look nicer tooOXO wrote:1 unit in wings = 1 metre in Condor.
You may be distracted by the V1 trees which are MASSIVE.
This is corrected in Condor2
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- Posts: 33
- Joined: Sat Jun 10, 2017 8:22 am
Re: scale
O.k.
anyway, I scale the objects so that they seem to have the right size relative to the plane when I fly close to them and look from the outside.
Another question: I don't manage to assign colors to my objects:
Eventhough I create a material with a color in Wings3D and assign it to all faces. The object is just white in Condor.
I double checked the .cx file and it does contain the material definition.
Any idea of what I might be doing wrong? Do I need to define textures?
anyway, I scale the objects so that they seem to have the right size relative to the plane when I fly close to them and look from the outside.
Another question: I don't manage to assign colors to my objects:
Eventhough I create a material with a color in Wings3D and assign it to all faces. The object is just white in Condor.
I double checked the .cx file and it does contain the material definition.
Any idea of what I might be doing wrong? Do I need to define textures?
Re: scale
Yes, you need to assign textures to your objects. This tutorial was very helpful to me: https://youtu.be/wrV_YFnOGzU
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: scale
To place your own (photo) textures on your 3d object.
https://www.youtube.com/watch?v=Aj3DFF06Pfs&t=550
https://www.youtube.com/watch?v=Aj3DFF06Pfs&t=550
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
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- Posts: 33
- Joined: Sat Jun 10, 2017 8:22 am
Re: scale
O.K.
I have created two Cubes in Wings3d - UV-mapped all faces - exported the texture to bmp - painetd the entire area yellow in gimp - reloaded the .bmp in Wings3d; Everything looks godd in wings3d.
Then I have exported the Objects as .3ds.
Then I have converted the .3ds to .cx.
I have copied the .cx into world/objects of my scenary.
I have copied the .bmp to world/textures.
I have edited the path to the .bmp in the .cx
When I open the LandscapEditor I can select my Object. If I try to view it, I get the attached error.
If I remove the bmp I can see my object, but it is all white.
I never would have imagined creating a yellow cube that tedious
Any hint on what I might have got wrong?
I have created two Cubes in Wings3d - UV-mapped all faces - exported the texture to bmp - painetd the entire area yellow in gimp - reloaded the .bmp in Wings3d; Everything looks godd in wings3d.
Then I have exported the Objects as .3ds.
Then I have converted the .3ds to .cx.
I have copied the .cx into world/objects of my scenary.
I have copied the .bmp to world/textures.
I have edited the path to the .bmp in the .cx
When I open the LandscapEditor I can select my Object. If I try to view it, I get the attached error.
If I remove the bmp I can see my object, but it is all white.
I never would have imagined creating a yellow cube that tedious
Any hint on what I might have got wrong?
You do not have the required permissions to view the files attached to this post.
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- Posts: 33
- Joined: Sat Jun 10, 2017 8:22 am
Re: scale
I have made some progress:
If I edit the .cx file to reference some existing bmp as Texture, everything is fine.
But if I then copy this bmp and edit it in gimp in any respect, I get the attached error message.
According to what I see, the modified bmp is still a 256x256 bmp.
Is there anything speccial, I need to consider, when modifying and exporting the .bmp in gimp?
Should I use another grpahics tool to paint the bmp yellow?
If I edit the .cx file to reference some existing bmp as Texture, everything is fine.
But if I then copy this bmp and edit it in gimp in any respect, I get the attached error message.
According to what I see, the modified bmp is still a 256x256 bmp.
Is there anything speccial, I need to consider, when modifying and exporting the .bmp in gimp?
Should I use another grpahics tool to paint the bmp yellow?
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- Posts: 33
- Joined: Sat Jun 10, 2017 8:22 am
Re: scale
In case anybody runs into the same problem:
attached are the non-default setting in gimp required when saving the texture as .bmp.
attached are the non-default setting in gimp required when saving the texture as .bmp.
You do not have the required permissions to view the files attached to this post.