Props for sceneries?
- Jan Oorthuijsen
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- Location: Utrecht (Terwijde) - Holland
Re: Props for sceneries?
Enjoy free to use. (non comercial)
Link expire after 01-11-2016
https://www.dropbox.com/sh/qsizmgsfx3un ... PZW_a?dl=0
Link expire after 01-11-2016
https://www.dropbox.com/sh/qsizmgsfx3un ... PZW_a?dl=0
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Last edited by Jan Oorthuijsen on Fri Oct 14, 2016 7:24 pm, edited 1 time in total.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Props for sceneries?
Nex one Mercedes -G class.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
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Re: Props for sceneries?
Here is a basic car low poly. 160 poly, 374 edges 220 vertices. Would work for middle distance placements.
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Re: Props for sceneries?
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- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Props for sceneries?
Enjoy free to use. (non comercial)
Link expire after 01-11-2016
https://www.dropbox.com/sh/fag4l1g7cp00 ... GWtia?dl=0
Link expire after 01-11-2016
https://www.dropbox.com/sh/fag4l1g7cp00 ... GWtia?dl=0
You do not have the required permissions to view the files attached to this post.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Props for sceneries?
Caravan
Enjoy free to use. (non comercial)
Link expire after 01-11-2016
https://www.dropbox.com/sh/10fqah5lwsxa ... KuVKa?dl=0
Enjoy free to use. (non comercial)
Link expire after 01-11-2016
https://www.dropbox.com/sh/10fqah5lwsxa ... KuVKa?dl=0
You do not have the required permissions to view the files attached to this post.
Last edited by Jan Oorthuijsen on Wed Oct 19, 2016 6:29 pm, edited 2 times in total.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
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- Posts: 649
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Re: Props for sceneries?
SWEET! Lovely looking model.
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Props for sceneries?
Enjoy free to use. (non comercial)
Link expire after 01-11-2016
https://www.dropbox.com/sh/qtgypss7qx39 ... Lh7Ha?dl=0
Link expire after 01-11-2016
https://www.dropbox.com/sh/qtgypss7qx39 ... Lh7Ha?dl=0
You do not have the required permissions to view the files attached to this post.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
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- Posts: 649
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Re: Props for sceneries?
Here is a very simple tree that still looks 3D from above. A basic progression from the original two image planes. Its not UV mapped as you will probably want to use your own image. Very basic but it just works visually.
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Re: Props for sceneries?
Another tree. 872 Vertices. The link again: https://1drv.ms/u/s!AmtoIkFyeelKtFLIQATAJ-9Fv-Hd
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Re: Props for sceneries?
Thats quite a nice texture greg. I might play with it a bit next week.
Chris Wedgwood,
Condor Team
Condor Team
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Re: Props for sceneries?
Hi made a better version this afternoon. The original had two distorted spheres with the outer one having lots of holes in it in the alpha channel (trying to break up the outline a bit). But to be honest it looks naf in Condor.
So I made this one - same lollipop idea but just three spheres (no outer layer), with a few natural holes (natural brushes in photoshop) sprinkled around the alpha channel. Dead easy to make - no faffing around trying deperately to delete sky and cut-out the tree from your photo.
Using a simpler sphere (24 segments instead of 32 - 16 is too small and clunky) allowed me to build a proper trunk with branches. Just backspace/merge all the little triangles at either end of the sphere and simplify the next ring down too by merging pairs of adjacent faces. Then select all vertices - deform>crumple>random a bit, stretch it in a couple diections, deform>twist it, then select random faces and move>normal to get it all lumpy looking. Do all transformations and duplications before UV mapping. Clump all the UV mapping projected bits into the middle and scale them up to fill the window - adjust the scale of the odd face where it looks stretched and off. Thats it! Simple - new bark texture looks awesome up close too.
File: Tree13 on my one drive. (1611 vertices)
So I made this one - same lollipop idea but just three spheres (no outer layer), with a few natural holes (natural brushes in photoshop) sprinkled around the alpha channel. Dead easy to make - no faffing around trying deperately to delete sky and cut-out the tree from your photo.
Using a simpler sphere (24 segments instead of 32 - 16 is too small and clunky) allowed me to build a proper trunk with branches. Just backspace/merge all the little triangles at either end of the sphere and simplify the next ring down too by merging pairs of adjacent faces. Then select all vertices - deform>crumple>random a bit, stretch it in a couple diections, deform>twist it, then select random faces and move>normal to get it all lumpy looking. Do all transformations and duplications before UV mapping. Clump all the UV mapping projected bits into the middle and scale them up to fill the window - adjust the scale of the odd face where it looks stretched and off. Thats it! Simple - new bark texture looks awesome up close too.
File: Tree13 on my one drive. (1611 vertices)
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Re: Props for sceneries?
Uuuuuuh...Hmmmmm. Oops - Tree 13 is a bit unlucky. Its just too big for V1! Tried placing a few in a town which Im building as an 'aiport' in AptCndrX (to use all my new found light tricks) and Condor "failed to create vertex buffer". Its just too many vertices for the buffer size allocation in V1.
I'll make a simpler version and post it up soon.
Aside ffrom that setback the method above is the way forward with trees. Using spheres means there are no edges of image planes visible which always look terrible. And you get the bulk of the canopy without much trouble. Toooo many V's Chris!
I'll make a simpler version and post it up soon.
Aside ffrom that setback the method above is the way forward with trees. Using spheres means there are no edges of image planes visible which always look terrible. And you get the bulk of the canopy without much trouble. Toooo many V's Chris!
Re: Props for sceneries?
Greg, pm me your email and I will send you a tree so you can see where we are aiming
Chris Wedgwood,
Condor Team
Condor Team