[TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Everything related to creation of new sceneries for Condor...

Moderators: Uros, OXO

Post Reply
Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by Xavier » Mon Jun 09, 2014 1:55 pm

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:39 pm, edited 4 times in total.
*****- Xavier - (XDL - VR FAN) *****

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] Secret story of 3d object in Condor part 1/3

Post by Xavier » Wed Mar 11, 2015 9:42 am

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:40 pm, edited 10 times in total.
*****- Xavier - (XDL - VR FAN) *****

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] Secret story of 3d object in Condor part 2/3

Post by Xavier » Wed Mar 11, 2015 9:47 am

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:40 pm, edited 8 times in total.
*****- Xavier - (XDL - VR FAN) *****

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] Secret story of 3d object in Condor part 3/3

Post by Xavier » Wed Mar 11, 2015 9:52 am

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:40 pm, edited 3 times in total.
*****- Xavier - (XDL - VR FAN) *****

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by Xavier » Thu Dec 17, 2015 12:49 pm

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:40 pm, edited 3 times in total.
*****- Xavier - (XDL - VR FAN) *****

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by Xavier » Tue Jun 14, 2016 5:36 pm

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:40 pm, edited 3 times in total.
*****- Xavier - (XDL - VR FAN) *****

User avatar
OXO
Condor Team
Posts: 6360
Joined: Mon Feb 13, 2006 1:08 am
Location: France 42
Contact:

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by OXO » Sat Jun 18, 2016 11:52 am

Xavier,

While multiple materials per object may work in V1, it definitely won't work in V2....
Chris Wedgwood,
Condor Team

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by Xavier » Mon Jun 27, 2016 6:15 pm

Obsolete message.
Last edited by Xavier on Sun Apr 08, 2018 1:40 pm, edited 4 times in total.
*****- Xavier - (XDL - VR FAN) *****

Xavier
Posts: 622
Joined: Fri Jun 20, 2008 2:22 pm
Location: France

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by Xavier » Sun Sep 11, 2016 11:56 am

Message obsolete
Last edited by Xavier on Sun Apr 09, 2017 9:01 pm, edited 2 times in total.
*****- Xavier - (XDL - VR FAN) *****

User avatar
OXO
Condor Team
Posts: 6360
Joined: Mon Feb 13, 2006 1:08 am
Location: France 42
Contact:

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by OXO » Wed Sep 14, 2016 11:35 am

Xavier wrote:Would you be enough kind to answer to these questions, in order to prepare my old and new sceneries for Condor V2!

You can have multiple materials per object file, but within that file each separate part can only have one material.
Chris Wedgwood,
Condor Team

GregHart1965
Posts: 649
Joined: Sun Apr 12, 2015 7:21 am

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by GregHart1965 » Thu Sep 15, 2016 5:55 pm

That is not strictly correct Chris. You can assign multiple maps to the same object and recycle materials at will.

Just select which faces of an object you wish to map a certain colour and make the UV map. Then its always a good idea to import the image of that colour (or texture) into wings itself. Once imported drag and drop the image into the UV editor window which can then be closed if you happy with allignment scale etc. Next is the most important part. Pick up the texture/image in the outliner window and drop it onto the "cube1 AUV" or whatever your recently made shows up as. Select diffuse from the pop up menu. Then select the AUV and right click assign to selection (the faces you selected for the UV map) then right click again and rename the AUV. The renaming is the most important step as this recycles that material and opens it up for use in further UV maps. You may wish to rename tbe texture image you imported to make editing of the .cx easier later.

One point to note is that if you later wish to adjust the UV map you will need to select the same faces again right click UV mapping again to call up that specific map. If you use tools 》uv editor you will see a uv map with all of the maps for that object piled on top of one another - not very useful.

Also remember you can flip objects in the UV map so the wheel above needed only one image of the side with both uv maps of the sides (one of them flipped) on top.

The recycling of materials may be the answer for canopies, try it and see. Just remember to build the inside of the cockpit before starting tbe fuselage so that the draw order is correct and the interior shows through the canopy.

User avatar
OXO
Condor Team
Posts: 6360
Joined: Mon Feb 13, 2006 1:08 am
Location: France 42
Contact:

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by OXO » Thu Sep 15, 2016 6:30 pm

This is a Condor engine limitation, not wings or obj format limits.

Condor requires that there is one material per object. If you need different material, you must split the object into separate parts.
Chris Wedgwood,
Condor Team

GregHart1965
Posts: 649
Joined: Sun Apr 12, 2015 7:21 am

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by GregHart1965 » Fri Sep 16, 2016 8:36 pm

The material is recycled in wings wben you rename the AUV's. Thus it is only one material but may be mapped to several UV maps. You follow?

Please try the assignation to selection and renaming process described above. It opens the door for very simple textures of one colour tbat can be shared by many, many objects or parts of objects. This helps to keep the world/textures folder smaller.

GregHart1965
Posts: 649
Joined: Sun Apr 12, 2015 7:21 am

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by GregHart1965 » Fri Sep 16, 2016 8:42 pm

For example I map the roof of a house seperate to the walls. One roofing texture is used by many buildings. The walls I usually export a texture from wings and render that seperate from the roof. But the building itself is just one simple block, with one material but mapped to more than one UV map.

It works, Micheus has a you tube video about it which is wbere I learnt this. If anyone knows Wings its him. Most of my objects in Cape of Storms are built like this and display perfectly.

GregHart1965
Posts: 649
Joined: Sun Apr 12, 2015 7:21 am

Re: [TUTORIAL] 3D objects for Condor Sceneries with Wings 3D

Post by GregHart1965 » Fri Sep 16, 2016 11:30 pm

Ok I see your point now Chris, having spent the entire evening building my first rather crude sailplane. The canopy can be UV mapped as glass even though it is the same object as the fuselage, however one cant see the fuselage through the canopy. Only after it was loop cut off and became a seperate object (and hence another material) did the fuselage become visible behind it. Interestingly the wings were drawn after the canopy and yet are also visible behind the canopy even though the draw order is incorrect. Hmmm now to make .cx and see if that still holds true in Condor.

Post Reply