VR Headsets

General discussions

Moderators: Uros, Tom, OXO

Which VR headset(s) do you have?

WMR HP Reverb, Samsung Odyssey
13
12%
Rift
7
7%
Quest,Quest 2,Quest 3,Quest3S,Quest Pro
59
55%
Varjo (Aero, VR-3…)
3
3%
Pimax 5K, Pimax 8K, Crystal
10
9%
HTC Vive Original, Vive Pro
3
3%
HTC Vive Cosmos, Vive Focus
0
No votes
Valve Index
5
5%
Pico Neo3, Neo4, Pico 4
4
4%
PSVR2
3
3%
Bigscreen Beyond
0
No votes
 
Total votes: 107

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wickid
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Re: VR Headsets

Post by wickid » Fri Jan 10, 2025 4:12 pm

JFonseca wrote:
Fri Jan 10, 2025 3:24 pm
OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?
In Condor 3, until this week, I had some pauses during multiplayer flights, which would have crashed Condor 2, but in Condor 3 just resumes after a few seconds. This week, unfortunately, I started to experience the same freezes that I had with Condor 3. One was when I had already completed around 70% of the task, and another one was after 40minutes in a multiplayer race, where I was the last to be aerotowed, and it crashed a few minutes after starting the task! :evil:
If it only starts after a certain time, I would check if your computer is not overheating at some point. This sounds more like your CPU or GPU are throttling to prevent them from becoming too hot. Check if your heatsinks are not full of dust.
PH-1504, KOE
Condor beta team/Plane developer

JFonseca
Posts: 34
Joined: Sun Apr 16, 2023 10:29 am

Re: VR Headsets

Post by JFonseca » Fri Jan 10, 2025 5:08 pm

wickid wrote:
Fri Jan 10, 2025 4:12 pm
JFonseca wrote:
Fri Jan 10, 2025 3:24 pm
OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?
In Condor 3, until this week, I had some pauses during multiplayer flights, which would have crashed Condor 2, but in Condor 3 just resumes after a few seconds. This week, unfortunately, I started to experience the same freezes that I had with Condor 3. One was when I had already completed around 70% of the task, and another one was after 40minutes in a multiplayer race, where I was the last to be aerotowed, and it crashed a few minutes after starting the task! :evil:
If it only starts after a certain time, I would check if your computer is not overheating at some point. This sounds more like your CPU or GPU are throttling to prevent them from becoming too hot. Check if your heatsinks are not full of dust.
Thanks for the suggestion. I just opened up the PC and vacuumed it. It didn't have much dust, but I did it anyway since it was open. :wink:

Next time it happens I will immediately check the temps. It's hard to believe that it might be the issue, because in the Omen app I can define the fans speed, and for VR I always put everything at top speed.
Joaquim (JF7)
D-KGLT
EBSH

cbrunschen
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Location: London, UK
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Re: VR Headsets

Post by cbrunschen » Fri Jan 10, 2025 6:51 pm

OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?
(I find that phrasing a bit tricky to parse - is it intended to ask about the experience for those with Oculus/Quest headsets, or for those with non- Oculus/Meta headsets?)

While the headset I have is a Quest 3, I'll answer this anyway.

Generally, things work fine.

There are some strange issues - I get a strange blank screen sometimes when I interact with Condor in the setup stage, i.e., when Condor is running as a standard Windows app in a (virtualilzed) flat screen; and the mouse cursor on top of the map in the Condor Task screen is strangely distorted, but only on the virtualized desktop screen shown in VR - it looks perfectly normal on the display of my laptop.

I am putting those issues down to strange interaction somewhere in the intersection of Condor, Quest Link, and my particular laptop with its AMD graphics card - issues that are probably tricky to track down and ... not bothersome enough to worry too much about.

The one issue that I've had since Condor 2 which I find a bit frustrating is the experience in VR while the actual flight is starting, while the scenery is being loaded, etc. Sometimes, I get a Condor icon floating in a grey VR environment; but quite often, I get either a black VR view, or one that is flickering, almost static-like, which is not pleasant at all. This would be great to improve - perhaps even presenting a "loading" screen in VR as well, rather than just on the flat screen.

When actually in VR, the experience, both in my Oculus Quest and in my Meta Quest 3, has always been good.

Jannes
Posts: 75
Joined: Fri Feb 23, 2018 1:14 am

Re: VR Headsets

Post by Jannes » Fri Jan 10, 2025 7:18 pm

OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?
I have a Valve Index and after having set up everything with ReviveInjector, it works perfectly fine. The only difference to Condor 2 is, that the application remains in loading screen on my monitor. In condor 2 my friends could watch me via stream. Now the monitor is "blocked" by loading screen.

Is that intentionally?

wickid wrote:
Fri Jan 10, 2025 4:12 pm
JFonseca wrote:
Fri Jan 10, 2025 3:24 pm
OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?
In Condor 3, until this week, I had some pauses during multiplayer flights, which would have crashed Condor 2, but in Condor 3 just resumes after a few seconds. This week, unfortunately, I started to experience the same freezes that I had with Condor 3. One was when I had already completed around 70% of the task, and another one was after 40minutes in a multiplayer race, where I was the last to be aerotowed, and it crashed a few minutes after starting the task! :evil:
If it only starts after a certain time, I would check if your computer is not overheating at some point. This sounds more like your CPU or GPU are throttling to prevent them from becoming too hot. Check if your heatsinks are not full of dust.
If you (or anyone reading) is using steamVR, I highly recommend buying fpsVR for a couple of bucks. It runs simultaneuosly and gives neat information about framerate/frametime, temperatures, etc. directly in the VR viewport
Image

ryanto
Posts: 196
Joined: Sat Jul 23, 2022 8:14 pm
Location: Belgium

Re: VR Headsets

Post by ryanto » Sat Jan 11, 2025 12:06 am

I forgot to mention something with my HP reverb G2 and Condor 2 and 3 : since some update, if something is not written on the screen, it starts to freeze. Now it became a routine to press Shift +D before take off.

thenerdling
Posts: 18
Joined: Sun Sep 15, 2024 10:43 am
Location: Australia

Re: VR Headsets

Post by thenerdling » Sat Jan 11, 2025 6:19 am

OXO wrote:
Thu Jan 09, 2025 12:30 pm
Let me know if I missed any
I've got the PSVR2

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OXO
Condor Team
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Re: VR Headsets

Post by OXO » Sat Jan 11, 2025 10:06 am

thenerdling wrote:
Sat Jan 11, 2025 6:19 am
OXO wrote:
Thu Jan 09, 2025 12:30 pm
Let me know if I missed any
I've got the PSVR2
Added
Chris Wedgwood,
Condor Team

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OXO
Condor Team
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Re: VR Headsets

Post by OXO » Sat Jan 11, 2025 10:09 am

Aargh !

I added categories to the poll and its reset all the previous votes.

Please vote again.
Chris Wedgwood,
Condor Team

stewi2
Posts: 95
Joined: Thu Jan 19, 2006 10:57 pm
Location: California, USA

Re: VR Headsets

Post by stewi2 » Sun Jan 12, 2025 4:38 am

I'm using a Quest3, but via Revive Injector so that I can stream from a cloud VM via Virtual Desktop, since Quest Link doesn't work outside of the local LAN (or at least is a pain to get working since it relies on mDNS).

Fernlicht
Posts: 26
Joined: Tue Dec 03, 2024 7:19 pm

Re: VR Headsets

Post by Fernlicht » Sun Jan 12, 2025 1:39 pm

Could you point me into the direction how to do that? I would love to use virtual Desktop.
stewi2 wrote:
Sun Jan 12, 2025 4:38 am
I'm using a Quest3, but via Revive Injector so that I can stream from a cloud VM via Virtual Desktop, since Quest Link doesn't work outside of the local LAN (or at least is a pain to get working since it relies on mDNS).

erXino
Posts: 18
Joined: Sat Dec 31, 2022 9:53 am

Re: VR Headsets

Post by erXino » Tue Jan 14, 2025 12:18 am

It works, yes.
I'm running Pico 4 with Virtual Desktop and the Revive injection.
In a RTX3080 with i7 11700K with 48 Gb RAM.

i had to reduce some settings in order to get the maximum fps.
Although sometimes the fps decreased a lot, specially in some cloudy conoditions.

Waiting for OpenXR suppport...

If needed, I can help you testing.

Thank you.
OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?

JFonseca
Posts: 34
Joined: Sun Apr 16, 2023 10:29 am

Re: VR Headsets

Post by JFonseca » Wed Jan 15, 2025 2:02 pm

wickid wrote:
Fri Jan 10, 2025 4:12 pm
JFonseca wrote:
Fri Jan 10, 2025 3:24 pm
OXO wrote:
Fri Jan 10, 2025 2:00 pm
Does Condor work ok for all of you without Oculus/Meta headsets?
In Condor 3, until this week, I had some pauses during multiplayer flights, which would have crashed Condor 2, but in Condor 3 just resumes after a few seconds. This week, unfortunately, I started to experience the same freezes that I had with Condor 3. One was when I had already completed around 70% of the task, and another one was after 40minutes in a multiplayer race, where I was the last to be aerotowed, and it crashed a few minutes after starting the task! :evil:
If it only starts after a certain time, I would check if your computer is not overheating at some point. This sounds more like your CPU or GPU are throttling to prevent them from becoming too hot. Check if your heatsinks are not full of dust.
Last time it froze the CPU was reading 36C and GPU 41C, so it doesn't seem like a temperature issue. Though, after vacuuming the PC it only frozen once! :D
Joaquim (JF7)
D-KGLT
EBSH

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wickid
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Joined: Mon Dec 04, 2006 7:32 pm
Location: Venlo, NL
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Re: VR Headsets

Post by wickid » Wed Jan 15, 2025 2:16 pm

JFonseca wrote:
Wed Jan 15, 2025 2:02 pm
wickid wrote:
Fri Jan 10, 2025 4:12 pm
JFonseca wrote:
Fri Jan 10, 2025 3:24 pm

In Condor 3, until this week, I had some pauses during multiplayer flights, which would have crashed Condor 2, but in Condor 3 just resumes after a few seconds. This week, unfortunately, I started to experience the same freezes that I had with Condor 3. One was when I had already completed around 70% of the task, and another one was after 40minutes in a multiplayer race, where I was the last to be aerotowed, and it crashed a few minutes after starting the task! :evil:
If it only starts after a certain time, I would check if your computer is not overheating at some point. This sounds more like your CPU or GPU are throttling to prevent them from becoming too hot. Check if your heatsinks are not full of dust.
Last time it froze the CPU was reading 36C and GPU 41C, so it doesn't seem like a temperature issue. Though, after vacuuming the PC it only frozen once! :D
I just remembered. There is an issue with non oculus/meta headsets requiring that part of the GUI is always shown on screen, or otherwise the picture will freeze. Can you try to have the FPS counter on (Shift-D) during your next flights, to see if that solves the issue?
PH-1504, KOE
Condor beta team/Plane developer

stewi2
Posts: 95
Joined: Thu Jan 19, 2006 10:57 pm
Location: California, USA

Re: VR Headsets

Post by stewi2 » Fri Jan 17, 2025 1:00 am

It's pretty much the same as for non-Oculus/Meta headsets. There's a section for it in the Condor3 manual. You start by installing Revive from https://github.com/LibreVR/Revive, and then run Condor using ReviveInjector_x64.exe (ignore the bit about copying the revive files into the Condor directory). Easiest is to right click on Revive in the toolbar, and chose "Create Injection Shortcut" (or something like that). That will create a shortcut on your desktop to start Condor. Oh, you also need SteamVR.
Fernlicht wrote:
Sun Jan 12, 2025 1:39 pm
Could you point me into the direction how to do that? I would love to use virtual Desktop.

devnull
Posts: 1
Joined: Tue Feb 27, 2024 11:22 pm

Re: VR Headsets

Post by devnull » Tue Jan 28, 2025 7:11 am

Are there any plans to add more flexible VR support, eg openxr or OpenVR API? Oculus API only is quite the kludge to make work for non-meta headsets, and rather “old school” for VR. OpenXR brings a load of flexibility but also options for performance enhancement (eg FFR or Quadviews).

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