I'm sorry for those with these problems apparently everywhere. I *do* see this problem, but only on certain 3rd party sceneries that were converted to C3.6266 wrote: ↑Wed Nov 06, 2024 9:00 amGood for you that you don't have a problem with that, because if you have it, you will be very frustrated.Lenticular wrote: ↑Wed Nov 06, 2024 7:35 amIt is very strange. I can't understand what could be waiting for the video blanking signal (VSYNC) that would upset anything else in Condor.
I personally do not think this is the problem. I think VSYNC is causing some other side-effect which is masking the real culprit.
If this was genuinely a high frame rate/no VSYNC issue, everyone would be seeing it, but we're not. I have never had this issue across two versions of Condor and multiple updates.
Let me replay the worst flight I have had with that problem. It was one of Pit-Rs events (very nice ones), I think it was in Matamata. After the flight I compared my track with the track of a fast one (maybe the winner or the second one), we both used the same plane, Ventus3-18. I crossed the start line five minutes before him, at round about 80 % of the distance I was together with him in the same lift, he was maybe 200 m below me. Then he left the lift and flew straight to the finish. I needed 3 more lifts to finish and arrived 15 minutes later. If I didn't had that problem I would minimum be able to fly nearly as fast as he to the finish. I can't be so bad, that I loose maybe 3 minutes (5 minutes but 200 m more height) in the first 80 % but 15 minutes in the last 20 % only cruising home. And if the ball on the pda shows you are high enough to finish, but it's moving all the time up (or down, I don't remember, haven't used it the last 3 years), and you go down with MC again and again but finally need lifts again to finish, then it's not my skill, like someone dared to say, but a very frustrating problem outside my responsibility.
It was the moment where I was thinking about deleting Condor from my machine. With vsync on I came out of that deep valley, but changed everything and only do what I really like now
Here another one who have had that problem, and I remember one more, but don't want to search for that thread
https://www.condorsoaring.com/forums/vi ... 29&t=21012
I never saw this on C2, and I don't see it with certain sceneries in C3 (including the stock scenery).
Therefore, as per my previous post, the issue is buried somewhere else.
The fact your glider had seemingly *significant* performance difference to the other guy strongly hints at another, unrelated problem.
There is no planet on which a set of instructions would result in a different calculation result, unless something else was going awry.
I haven't heard anyone discuss timing sources or other computational problems that can arise, that can break physics.
Let me start with a real simple question: why can the scenery determine if this issue is present?
Try Truckee 2.2 converted from C2 to C3. I get 100% rope break with that scenery. WHY? Other scenery works...what is special about this one?
Answer that question, and you get much closer to the real source of the problem.