Now, don't get me wrong, I'd be happy with any amount of dynamic weather. But! Why only 3 weather zones ? Is that limitation there for performance reasons ? Realism ? Simplicity ? Clarity for the competitors ? Perhaps this feature was envisioned as something that would allow you to rock the map with sweeping changes across huge areas. But if task setters were given more leeway with the amount of dynamic weather they can add, then some really interesting situations can be engineered. With more available weather zones, you could
- Model multiple "blue" areas in a long task (that alone could be dozens of areas)
- (If wind is part of the zone settings) Model certain valley winds by drawing a bunch of stationary zones
- Make custom-shaped cloud streets by creating long areas with good thermal activity
- Make areas with tricky thermals that are narrow and/or turbulent rewarding those who can navigate them with a faster route
- Play with sequences of differing cloud bases (or any other parameter)
- "Patch" the landscape's thermal map with areas known to generate good thermals
- Mix of above