multi-player Heavy sink

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simsoarer
Posts: 42
Joined: Fri Nov 24, 2006 10:01 am
Location: Leeds UK

multi-player Heavy sink

Post by simsoarer » Tue Dec 28, 2021 7:15 pm

Occasionally when flying an online task I get a poor rate of climb on tow and as soon as I release the vario goes to minus 5. I use Cotasa, Trackir and TeamSpeak when flying online. Sometimes quitting condor and Cotasa and re-entering fixes the problem but not always. I have attached the log file from today when it happened again.

CONDOR LOG STARTED AT 16:50:46
Condor version: 2170
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

ENTERING FLIGHTPLANNER.

STARTING MULTIPLAYER (CLIENT) SIMULATION AT 16:51:10.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce RTX 3080.
VIDEO RAM: 3072.0 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce RTX 3080.
VIDEO RAM: 3072.0 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 2560.
Top: 0.
Bottom: 1440.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 2560 x 1440.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 1 swap chains.
Finished initializing DirectX 11.
Creating game objects.
Initializing controlers.
Force feedback not initialized.
Initializing TrackIR.
NPClient location: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll.
Init_TrackIR_Dll OK.
NP_RegisterWindowHandle OK.
NP_QueryVersion OK.
NP_RegisterProgramProfileID OK.
NP_RequestData OK.
NP_StopCursor OK.
NP_StartDataTransmission OK.
TrackIR initialized. Version detected: 5.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Creating UDP.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from JS1-18.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Loading Network Players.
Requesting start slot....
Initializing timer.
Aquiring controlers.

ENTERED SIMULATION AT 16:51:26.
NetPlayer connected: M.Valentini.
Landscape refresh start at 16:55:12.
Landscape refresh stopped at 16:55:18.
NetPlayer connected: B.Kaniasty.
NetPlayer disconnected: B.Kaniasty.
Landscape refresh start at 16:56:46.
Landscape refresh stopped at 16:56:52.
NetPlayer disconnected: T.Pedro.
Landscape refresh start at 17:09:54.
Landscape refresh stopped at 17:10:01.
Landscape refresh start at 17:12:13.
Landscape refresh stopped at 17:12:19.
Landscape refresh start at 17:14:12.
Landscape refresh stopped at 17:14:18.
Landscape refresh start at 17:14:58.
Landscape refresh stopped at 17:15:05.
Landscape refresh start at 17:17:52.
Landscape refresh stopped at 17:17:59.
Landscape refresh start at 17:20:23.
Landscape refresh stopped at 17:20:30.
Landscape refresh start at 17:23:07.
Landscape refresh stopped at 17:23:13.
Landscape refresh start at 17:26:16.
Landscape refresh stopped at 17:26:22.
Landscape refresh start at 17:34:31.
Landscape refresh stopped at 17:34:38.
Landscape refresh start at 17:36:24.
Landscape refresh stopped at 17:36:31.
Landscape refresh start at 17:37:52.
Landscape refresh stopped at 17:37:59.
Landscape refresh start at 17:38:59.
Landscape refresh stopped at 17:39:05.
Exit flight initiated by user.

LEAVING SIMULATION AT 17:40:52.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Disconnecting.
Save RaceResults.
Stop DPClient.
Free NetPlayers.
Free DPClient and ClockSynch.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

SHUTTING DOWN CONDOR.
Free controlers.
Free client.
Free replay.
Free flighttrack.
Free mapbitmap.
Remove FontResources.

6266
Posts: 941
Joined: Tue Aug 25, 2020 7:07 am

Re: multi-player Heavy sink

Post by 6266 » Tue Dec 28, 2021 9:22 pm

Try it with another landscape. I think there is a different between the server landscape and your local. Looks like a terrain hash problem or something this way
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User avatar
EDB
Posts: 1575
Joined: Mon Oct 31, 2011 1:17 am
Location: The Netherlands, Europe Continent, Earth Planet, Milky Way Galaxy, Virgo Super Cluster

Re: multi-player Heavy sink

Post by EDB » Wed Dec 29, 2021 12:22 am

Or your landscape is corrupted (then it happens in (a) specific area(s)) > Install it again and check your hard-disks.
Or someone is flying with the same license key (then it happens direct after joining, or at the moment the other one joins the flight).

simsoarer
Posts: 42
Joined: Fri Nov 24, 2006 10:01 am
Location: Leeds UK

Re: multi-player Heavy sink

Post by simsoarer » Wed Dec 29, 2021 3:06 pm

Thanks for the replies.
It has happened on more than one scenery. I have used Scenery Check2 on all installed sceneries, no errors found. I'm wondering if its a license conflict, and yes mine is a legal paid for copy.

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