Out of memory BSOD : Read compression format

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Bre901
Posts: 1191
Joined: Tue Nov 22, 2016 8:57 pm
Location: Annecy (France)
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Out of memory BSOD : Read compression format

Post by Bre901 » Wed Apr 07, 2021 7:01 pm

First time I see this one.
Lanscape =CA, in a semi-desertic zone, so definitely not a tree density issue
Almost at the end of the Tchin-tchin race :cry:
Logfile.txt:

Code: Select all

CONDOR LOG STARTED AT 17:29:31
Condor version: 2160
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

ENTERING FLIGHTPLANNER.

STARTING MULTIPLAYER (CLIENT) SIMULATION AT 17:30:28.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 1050 Ti.
VIDEO RAM: 3072.0 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 1050 Ti.
VIDEO RAM: 3072.0 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 2560.
Top: 0.
Bottom: 1440.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 2560.
Right: 3840.
Top: 413.
Bottom: 1437.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 2560 x 1440.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 1 swap chains.
Finished initializing DirectX 11.
Creating game objects.
Initializing controlers.
Force feedback initialized.
Initializing TrackIR.
NPClient location: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll.
Init_TrackIR_Dll OK.
NP_RegisterWindowHandle OK.
NP_QueryVersion OK.
NP_RegisterProgramProfileID OK.
NP_RequestData OK.
NP_StopCursor OK.
NP_StartDataTransmission OK.
TrackIR initialized. Version detected: 5.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Creating UDP.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
NetPlayer disconnected: P.Redondo.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
NetPlayer connected: T.Koziczkowski.
NetPlayer connected: R.May.
NetPlayer connected: R.Bdt.
NetPlayer disconnected: Serverlist crawler.
NetPlayer connected: M.May.
NetPlayer connected: P.Redondo.
Resize device initiated.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Resized Buffers.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from EB29R.
Creating Avion.Water.
Creating Avion.Motor.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Creating NMEA.
Initializing GroundObjects.
Loading Network Players.
Requesting start slot....
Initializing timer.
Aquiring controlers.
Resize device initiated.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Resized Buffers.

ENTERED SIMULATION AT 17:31:26.
NetPlayer connected: L.Pedersen.
NetPlayer connected: W.W.
NetPlayer disconnected: R.May.
NetPlayer connected: J.Eloranta.
NetPlayer connected: S.Larsen.
NetPlayer connected: J.Mittell.
NetPlayer disconnected: Y.Lima.
NetPlayer connected: R.Wagner.
NetPlayer connected: Y.Lima.
NetPlayer disconnected: A.Aylagas.
NetPlayer connected: A.Aylagas.
NetPlayer connected: O.Feder.
Landscape refresh start at 17:38:37.
NetPlayer connected: D.Rombach.
NetPlayer connected: P.Ehnis.
Landscape refresh stopped at 17:39:14.
NetPlayer connected: T.Kuijpers.
NetPlayer connected: R.Haugen.
NetPlayer connected: R.Tuna.
NetPlayer connected: H.Navi.
NetPlayer connected: M.DGTFER.
NetPlayer disconnected: M.DGTFER.
Landscape refresh start at 17:48:16.
NetPlayer connected: R.Gomes.
NetPlayer disconnected: R.Gomes.
NetPlayer connected: R.Gomes.
Landscape refresh stopped at 17:48:54.
NetPlayer disconnected: P.Ehnis.
NetPlayer connected: P.Ehnis.
NetPlayer disconnected: P.Ehnis.
Landscape refresh start at 17:50:24.
Landscape refresh stopped at 17:51:03.
Landscape refresh start at 17:53:37.
Landscape refresh stopped at 17:54:17.
NetPlayer disconnected: W.Soltysik.
NetPlayer disconnected: D.Rombach.
Landscape refresh start at 17:56:32.
Landscape refresh stopped at 17:57:10.
Landscape refresh start at 17:57:36.
Landscape refresh stopped at 17:58:14.
Landscape refresh start at 18:00:00.
Landscape refresh stopped at 18:00:37.
Landscape refresh start at 18:03:58.
Landscape refresh stopped at 18:04:05.
NetPlayer disconnected: J.Blanco.
Landscape refresh start at 18:05:30.
Landscape refresh stopped at 18:05:37.
Landscape refresh start at 18:07:23.
Landscape refresh stopped at 18:07:31.
Landscape refresh start at 18:14:38.
Landscape refresh stopped at 18:15:17.
Landscape refresh start at 18:15:59.
Landscape refresh stopped at 18:16:38.
Landscape refresh start at 18:17:14.
Landscape refresh stopped at 18:17:53.
Landscape refresh start at 18:18:35.
Landscape refresh stopped at 18:19:13.
Landscape refresh start at 18:19:43.
NetPlayer connected: B.McFadden.
Landscape refresh stopped at 18:20:26.
Landscape refresh start at 18:21:25.
Landscape refresh stopped at 18:22:04.
Landscape refresh start at 18:22:37.
Landscape refresh stopped at 18:23:15.
NetPlayer disconnected: R.Bdt.
Landscape refresh start at 18:24:04.
Landscape refresh stopped at 18:24:43.
Landscape refresh start at 18:25:20.
Landscape refresh stopped at 18:25:58.
Landscape refresh start at 18:26:38.
Landscape refresh stopped at 18:27:16.
Landscape refresh start at 18:27:59.
Landscape refresh stopped at 18:28:36.
Landscape refresh start at 18:29:21.
Landscape refresh stopped at 18:29:59.
NetPlayer disconnected: H.Navi.
Landscape refresh start at 18:30:40.
Landscape refresh stopped at 18:31:19.
Landscape refresh start at 18:32:05.
Landscape refresh stopped at 18:32:45.
Landscape refresh start at 18:39:56.
Landscape refresh stopped at 18:40:35.
NetPlayer disconnected: R.Gomes.
Landscape refresh start at 18:41:10.
Landscape refresh stopped at 18:41:51.
Landscape refresh start at 18:42:25.
Landscape refresh stopped at 18:43:04.
Landscape refresh start at 18:43:40.
Landscape refresh stopped at 18:43:49.
Landscape refresh start at 18:44:55.
Landscape refresh stopped at 18:45:04.
Landscape refresh start at 18:46:09.
Landscape refresh stopped at 18:46:18.
Landscape refresh start at 18:47:31.
Landscape refresh stopped at 18:47:40.
Landscape refresh start at 18:48:40.
Landscape refresh stopped at 18:48:50.
NetPlayer disconnected: W.Wuttke.
NetPlayer disconnected: K.Met.
Landscape refresh start at 18:51:20.
Landscape refresh stopped at 18:51:59.
Landscape refresh start at 18:52:34.
Read compression format,  at 18:52:37: Out of memory.

SHUTTING DOWN CONDOR.
Free controlers.
Resize device initiated.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Resized Buffers.
Errorlog.txt:

Code: Select all

ENTERED SIMULATION AT 17:31:26.
NetPlayer connected: L.Pedersen.
NetPlayer connected: W.W.
NetPlayer disconnected: R.May.
NetPlayer connected: J.Eloranta.
NetPlayer connected: S.Larsen.
NetPlayer connected: J.Mittell.
NetPlayer disconnected: Y.Lima.
NetPlayer connected: R.Wagner.
NetPlayer connected: Y.Lima.
NetPlayer disconnected: A.Aylagas.
NetPlayer connected: A.Aylagas.
NetPlayer connected: O.Feder.
Landscape refresh start at 17:38:37.
NetPlayer connected: D.Rombach.
NetPlayer connected: P.Ehnis.
Landscape refresh stopped at 17:39:14.
NetPlayer connected: T.Kuijpers.
NetPlayer connected: R.Haugen.
NetPlayer connected: R.Tuna.
NetPlayer connected: H.Navi.
NetPlayer connected: M.DGTFER.
NetPlayer disconnected: M.DGTFER.
Landscape refresh start at 17:48:16.
NetPlayer connected: R.Gomes.
NetPlayer disconnected: R.Gomes.
NetPlayer connected: R.Gomes.
Landscape refresh stopped at 17:48:54.
NetPlayer disconnected: P.Ehnis.
NetPlayer connected: P.Ehnis.
NetPlayer disconnected: P.Ehnis.
Landscape refresh start at 17:50:24.
Landscape refresh stopped at 17:51:03.
Landscape refresh start at 17:53:37.
Landscape refresh stopped at 17:54:17.
NetPlayer disconnected: W.Soltysik.
NetPlayer disconnected: D.Rombach.
Landscape refresh start at 17:56:32.
Landscape refresh stopped at 17:57:10.
Landscape refresh start at 17:57:36.
Landscape refresh stopped at 17:58:14.
Landscape refresh start at 18:00:00.
Landscape refresh stopped at 18:00:37.
Landscape refresh start at 18:03:58.
Landscape refresh stopped at 18:04:05.
NetPlayer disconnected: J.Blanco.
Landscape refresh start at 18:05:30.
Landscape refresh stopped at 18:05:37.
Landscape refresh start at 18:07:23.
Landscape refresh stopped at 18:07:31.
Landscape refresh start at 18:14:38.
Landscape refresh stopped at 18:15:17.
Landscape refresh start at 18:15:59.
Landscape refresh stopped at 18:16:38.
Landscape refresh start at 18:17:14.
Landscape refresh stopped at 18:17:53.
Landscape refresh start at 18:18:35.
Landscape refresh stopped at 18:19:13.
Landscape refresh start at 18:19:43.
NetPlayer connected: B.McFadden.
Landscape refresh stopped at 18:20:26.
Landscape refresh start at 18:21:25.
Landscape refresh stopped at 18:22:04.
Landscape refresh start at 18:22:37.
Landscape refresh stopped at 18:23:15.
NetPlayer disconnected: R.Bdt.
Landscape refresh start at 18:24:04.
Landscape refresh stopped at 18:24:43.
Landscape refresh start at 18:25:20.
Landscape refresh stopped at 18:25:58.
Landscape refresh start at 18:26:38.
Landscape refresh stopped at 18:27:16.
Landscape refresh start at 18:27:59.
Landscape refresh stopped at 18:28:36.
Landscape refresh start at 18:29:21.
Landscape refresh stopped at 18:29:59.
NetPlayer disconnected: H.Navi.
Landscape refresh start at 18:30:40.
Landscape refresh stopped at 18:31:19.
Landscape refresh start at 18:32:05.
Landscape refresh stopped at 18:32:45.
Landscape refresh start at 18:39:56.
Landscape refresh stopped at 18:40:35.
NetPlayer disconnected: R.Gomes.
Landscape refresh start at 18:41:10.
Landscape refresh stopped at 18:41:51.
Landscape refresh start at 18:42:25.
Landscape refresh stopped at 18:43:04.
Landscape refresh start at 18:43:40.
Landscape refresh stopped at 18:43:49.
Landscape refresh start at 18:44:55.
Landscape refresh stopped at 18:45:04.
Landscape refresh start at 18:46:09.
Landscape refresh stopped at 18:46:18.
Landscape refresh start at 18:47:31.
Landscape refresh stopped at 18:47:40.
Landscape refresh start at 18:48:40.
Landscape refresh stopped at 18:48:50.
NetPlayer disconnected: W.Wuttke.
NetPlayer disconnected: K.Met.
Landscape refresh start at 18:51:20.
Landscape refresh stopped at 18:51:59.
Landscape refresh start at 18:52:34.
Read compression format,  at 18:52:37: Out of memory.
CN: MPT — CondorUTill webpage: https://condorutill.fr/

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wickid
Posts: 1713
Joined: Mon Dec 04, 2006 7:32 pm
Location: Venlo, NL
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Re: Out of memory BSOD : Read compression format

Post by wickid » Wed Apr 07, 2021 7:47 pm

Hi Marc,

Was it an All class, or open class race? I see you used the EB29R. I'm just guessing here but could it be a combination of:

- large landscape eating a chunck of memory
- arriving at a busy airport with many many 3D objects
- bunch of different glider models (read skins and other textures needed to be loaded). Especially the newer ones have been getting larger textures.
- your rather large screen resolution

It is just a guess but maybe that has eaten up either the available ram or Vram? Running into the 32 bit limits?
PH-1504, KOE
Image

User avatar
Bre901
Posts: 1191
Joined: Tue Nov 22, 2016 8:57 pm
Location: Annecy (France)
Contact:

Re: Out of memory BSOD : Read compression format

Post by Bre901 » Wed Apr 07, 2021 8:48 pm

wickid wrote:
Wed Apr 07, 2021 7:47 pm
Hi Marc,

Was it an All class, or open class race? I see you used the EB29R. I'm just guessing here but could it be a combination of:
It was an open class race so many EBs
- large landscape eating a chunck of memory
yes
- arriving at a busy airport with many many 3D objects
I was at 34km from the airport, and it has the basic CA set of objects and very few trees, so no
- bunch of different glider models (read skins and other textures needed to be loaded). Especially the newer ones have been getting larger textures.
Maybe as there were many gliders in the vicinity as the final leg was close to the first one
- your rather large screen resolution
that would impact VRAM, not RAM

It is just a guess but maybe that has eaten up either the available ram or Vram? Running into the 32 bit limits?
LastTrack.ftr has been saved, it's available on CC : https://www.condor.club/analysis/0/?rank=801601#
CN: MPT — CondorUTill webpage: https://condorutill.fr/

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