Also had an access violation

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Stonks
Posts: 15
Joined: Tue Apr 07, 2020 3:49 pm

Also had an access violation

Post by Stonks » Mon Feb 15, 2021 3:57 pm

Was just about to cross the finish whilst racing online last night and I had an access violation

CONDOR LOG STARTED AT 21:01:13
Condor version: 2160
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

ENTERING FLIGHTPLANNER.

STARTING MULTIPLAYER (CLIENT) SIMULATION AT 21:01:57.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce RTX 3080.
VIDEO RAM: 3072.0 Mb.
1: Intel(R) UHD Graphics 630.
VIDEO RAM: 128.0 Mb.
2: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce RTX 3080.
VIDEO RAM: 3072.0 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1920.
Top: 0.
Bottom: 1080.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1920 x 1080.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 1 swap chains.
Switching to fullscreen mode.
Finished initializing DirectX 11.
Creating game objects.
Initializing controlers.
Force feedback not initialized.
Initializing TrackIR.
NPClient location: C:/Program Files (x86)/opentrack/modules/NPClient.dll.
Init_TrackIR_Dll OK.
NP_RegisterWindowHandle OK.
NP_QueryVersion OK.
NP_RegisterProgramProfileID OK.
NP_RequestData OK.
NP_StopCursor OK.
NP_StartDataTransmission OK.
TrackIR initialized. Version detected: 5.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from JS3-18.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
NetPlayer connected: M.Baker.
Loading Network Players.
NetPlayer connected: P.Sallen.
Requesting start slot....
Initializing timer.
Aquiring controlers.

ENTERED SIMULATION AT 21:02:14.
NetPlayer disconnected: M.Baker.
NetPlayer connected: M.Baker.
NetPlayer connected: R.C.
NetPlayer connected: J.Zak.
Landscape refresh start at 21:09:42.
Landscape refresh stopped at 21:09:46.
Landscape refresh start at 21:13:28.
Landscape refresh stopped at 21:13:32.
Landscape refresh start at 21:15:21.
Landscape refresh stopped at 21:15:25.
Landscape refresh start at 21:17:14.
Landscape refresh stopped at 21:17:18.
Landscape refresh start at 21:22:37.
Landscape refresh stopped at 21:22:40.
Landscape refresh start at 21:24:24.
Landscape refresh stopped at 21:24:27.
Landscape refresh start at 21:28:23.
Landscape refresh stopped at 21:28:27.
Landscape refresh start at 21:29:55.
Landscape refresh stopped at 21:29:58.
NetPlayer disconnected: J.H.
Landscape refresh start at 21:34:19.
Landscape refresh stopped at 21:34:23.
Landscape refresh start at 21:35:49.
Landscape refresh stopped at 21:35:53.
Landscape refresh start at 21:37:18.
Landscape refresh stopped at 21:37:21.
Landscape refresh start at 21:38:46.
Landscape refresh stopped at 21:38:50.
Landscape refresh start at 21:40:43.
Landscape refresh stopped at 21:40:47.
Landscape refresh start at 21:42:00.
Landscape refresh stopped at 21:42:03.
Landscape refresh start at 21:42:34.
Landscape refresh stopped at 21:42:37.
Landscape refresh start at 21:44:27.
Landscape refresh stopped at 21:44:31.
Landscape refresh start at 21:48:23.
Landscape refresh stopped at 21:48:26.
Landscape refresh start at 21:52:02.
Landscape refresh stopped at 21:52:06.
Landscape refresh start at 21:53:37.
Landscape refresh stopped at 21:53:41.
Landscape refresh start at 21:55:34.
Landscape refresh stopped at 21:55:37.
Landscape refresh start at 21:56:05.
Landscape refresh stopped at 21:56:08.
Landscape refresh start at 22:01:35.
Landscape refresh stopped at 22:01:38.
Landscape refresh start at 22:03:08.
Landscape refresh stopped at 22:03:11.
Landscape refresh start at 22:04:55.
Landscape refresh stopped at 22:04:59.
Landscape refresh start at 22:06:46.
Landscape refresh stopped at 22:06:49.
Landscape refresh start at 22:12:02.
Landscape refresh stopped at 22:12:06.
Landscape refresh start at 22:13:50.
Landscape refresh stopped at 22:13:54.
Landscape refresh start at 22:15:42.
Landscape refresh stopped at 22:15:46.
Landscape refresh start at 22:22:01.
Landscape refresh stopped at 22:22:05.
Landscape refresh start at 22:24:00.
Landscape refresh stopped at 22:24:03.
Landscape refresh start at 22:25:51.
Landscape refresh stopped at 22:25:54.
Landscape refresh start at 22:27:43.
Landscape refresh stopped at 22:27:47.
Landscape refresh start at 22:29:29.
Landscape refresh stopped at 22:29:33.
Landscape refresh start at 22:31:26.
ShadeFactor.CloudShadeFactor at 22:31:27: Access violation at address 0040A3AD in module 'Condor.exe'. Write of address 00000001.


I have never had any issues before with Condor2, its always been stable
Image

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