vertical wind variation ...
vertical wind variation ...
In my real life flight planning for a soaring day I usually get significant veering or backing with altitude.
Would like to be able to have additional parameters for setting wind variation, in direction and intensity, with altitude.
I know that by setting wave conditions we can set the top wind speed, and a variation with altitude will be simulated, affecting only the intensity, but for other conditions it would be great to be able to have more control.
I am ofc also aware of the "variability" fields in the wind settings for a flight, but AFAIK these refer to daily variation of wind direction, intensity as well as turbulence, which is not the same as being able to model a veering or backing wind for the area we're going to fly over...
Also, for long distance flights it would be great to be able to model this wind variation. If I am going to fly away from my departing point for more than, say, 100km, it's plausible to have a significative wind variation along my ride.
An alternative would be to give access to the wind menu on-the-fly, at least for single player mode, where we could change the wind direction and intensity, as well as turbulence...
And, since we're at it - meaning weather modelling requests - inspired by the new MS platform, which gets it's weather feed from models provided by Meteoblue, it would be great for Condorsoaring 3 to be able to have some sort of model feed for the area covered by the map used in a mission
Would like to be able to have additional parameters for setting wind variation, in direction and intensity, with altitude.
I know that by setting wave conditions we can set the top wind speed, and a variation with altitude will be simulated, affecting only the intensity, but for other conditions it would be great to be able to have more control.
I am ofc also aware of the "variability" fields in the wind settings for a flight, but AFAIK these refer to daily variation of wind direction, intensity as well as turbulence, which is not the same as being able to model a veering or backing wind for the area we're going to fly over...
Also, for long distance flights it would be great to be able to model this wind variation. If I am going to fly away from my departing point for more than, say, 100km, it's plausible to have a significative wind variation along my ride.
An alternative would be to give access to the wind menu on-the-fly, at least for single player mode, where we could change the wind direction and intensity, as well as turbulence...
And, since we're at it - meaning weather modelling requests - inspired by the new MS platform, which gets it's weather feed from models provided by Meteoblue, it would be great for Condorsoaring 3 to be able to have some sort of model feed for the area covered by the map used in a mission
José Oliveira
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Re: vertical wind variation ...
There will be NO Condor 3!
I wish live weather for Condor 2 too, but no Condor 3!
I could only came as update for Condor 2.
(However, I know you guys already have a lot to do...)
I wish live weather for Condor 2 too, but no Condor 3!
I could only came as update for Condor 2.
(However, I know you guys already have a lot to do...)
Re: vertical wind variation ...
Well,
no need for a "v3", but back on this "wind" subject, it would be simply great if the devs could at least add a veering / backing with altitude option to the winds menu...
Even better if, just as it is possible in SilentWings, we could specifically define wind reference direction and intensity at various levels...
I have been playing around with the "variation" parameters, and since they're meant for daily periods, it's pretty much ineffective for my rather short tasks, and in RL it is rather common to have quite a gradient with altitude ...
no need for a "v3", but back on this "wind" subject, it would be simply great if the devs could at least add a veering / backing with altitude option to the winds menu...
Even better if, just as it is possible in SilentWings, we could specifically define wind reference direction and intensity at various levels...
I have been playing around with the "variation" parameters, and since they're meant for daily periods, it's pretty much ineffective for my rather short tasks, and in RL it is rather common to have quite a gradient with altitude ...
José Oliveira
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Re: vertical wind variation ...
So, I found when opening task files:
WindSpeed=3.82408809661865
WindUpperSpeed=8.33333301544189
Do you know to which reference altitude does the "Upper" speed correspond ?
Is it variable with inversion layer ?
Thx!
WindSpeed=3.82408809661865
WindUpperSpeed=8.33333301544189
Do you know to which reference altitude does the "Upper" speed correspond ?
Is it variable with inversion layer ?
Thx!
José Oliveira
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Re: vertical wind variation ...
Yes, there is a transition zone above the inversion layer
CN: MPT — CondorUTill webpage: https://condorutill.fr/
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Re: vertical wind variation ...
@ 5000m AMSL in Condor2...
Re: vertical wind variation ...
That is the altitude of the lenticular clouds, but the wind change starts just above the inversion layer
Slovenia2, Lesce-Bled, low level wind=10 kph, upper level=50 kph, inversion layer @800 m
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CN: MPT — CondorUTill webpage: https://condorutill.fr/
Re: vertical wind variation ...
Interesting, and it also backs with alt in the above example. Is this variation with altitude n Condor always a backing one, or sometimes it can also veer, and does it depend on any other factors ?
Now, in Condor wave **always** starts at 5000 m ? That's something I saw written in one of the posts in this thread, and it called my attention.
Is it a fixed / baked value for wave ?
Now, in Condor wave **always** starts at 5000 m ? That's something I saw written in one of the posts in this thread, and it called my attention.
Is it a fixed / baked value for wave ?
José Oliveira
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Re: vertical wind variation ...
That is definitely FALSE !
The wave starting altitude depends on the height of the inversion layer and, I guess, on the wind speed and topography of the mountains.
In yesterday's Tchin-tchin flight I caught a good wave at 2800m, starting from the ridge.
in Condor 2 the only thing that is at 5000m is the altitude of the lenticular clouds
About backing/veering, I have no idea
CN: MPT — CondorUTill webpage: https://condorutill.fr/
Re: vertical wind variation ...
Oh, thx Bre, ok, I got it now - lenticulars onle "emerge" at 5000...
José Oliveira
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!
Hey you Chicks flying bricks....
Come Fly Gliders ! Be Outsiders!