Triple Monitor Setup

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sggc
Posts: 1
Joined: Wed Jun 10, 2020 12:07 pm

Triple Monitor Setup

Post by sggc » Wed Jun 10, 2020 12:19 pm

When attempting to set up three 50 inch monitors, the two side monitors show the wing tip and the horizon angles down. This does not make a realistic view. The minimum FOV I can set is 40 degrees but this still shows the wing tips on side monitors. These monitors are set at 30 degrees. The video card is an Nvidia GTX1060 6gb and a resolution of 1920X1080. Any advice please.

ju980
Posts: 2
Joined: Sat Feb 01, 2020 10:14 pm

Re: Triple Monitor Setup

Post by ju980 » Sat Jun 27, 2020 1:26 pm

Hello,
Sorry, I can't help you.
But as I have the same problem, so I reply...

I try to configure 3 videoprojector but it is not realistic...

Left and right screen are strange...
( my conf is like this : left = -80° / center = 0° / right = +80° )

Any help to make "the landscape" more realisitic with 3 screen ?

plenty_otoole
Posts: 12
Joined: Sun May 24, 2020 3:22 pm

Re: Triple Monitor Setup

Post by plenty_otoole » Mon Jul 06, 2020 1:00 am

Mine works fine with single monitor. Save flight track, saves logbook, all normally. All readable.

When I try to use three monitors the flight lessons begin and exit normally. I can fly the lessons normally. But when I land or attempt to exit the game the top level window hangs. The logbook and flight track all save normally. I've whitelisted everything that looks even remotely connected to this but to be honest, if the files write correctly with one monitor they ought to write correctly with three.

Also, I set monitor 1 and 3 to 80 degrees offset. When I reopen "settings" they still show set back to 1 degree. I've reinstalled the game and all updates and wiped windows clean twice now.


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CONDOR LOG STARTED AT 5:17:32 PM
Condor version: 2100
Creating splash screen.
Loading cursors.
Loading fonts.
Creating controlers.
Creating client.
Creating replay.
Creating flighttrack.
Loading GUI skins.
Loading skin hash list.
Checking skin hash list.
Saving skin hash list.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

STARTING REPLAY SIMULATION AT 5:43:07 PM.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1272 x 689.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Finished initializing DirectX 11.
Creating game objects.
Aquiring controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from DuoDiscus.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.

ENTERED SIMULATION AT 5:43:42 PM.
Exit flight initiated by user.

LEAVING SIMULATION AT 5:46:02 PM.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.
ENTERING SETUP.
Enumerating devices.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.

STARTING REPLAY SIMULATION AT 5:49:59 PM.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1360 x 768.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Switching to fullscreen mode.
Finished initializing DirectX 11.
Creating game objects.
Aquiring controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from DuoDiscus.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.

ENTERED SIMULATION AT 5:50:35 PM.
Exit flight initiated by user.

LEAVING SIMULATION AT 5:50:57 PM.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.

STARTING FREE FLIGHT SIMULATION AT 5:51:02 PM.
Debug mode: False, False.
Creating window.
0: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
1: Microsoft Basic Render Driver.
VIDEO RAM: 0.0 Mb.
SELECTED: NVIDIA GeForce GTX 660.
VIDEO RAM: 1998.3 Mb.
Monitor: \\.\DISPLAY1.
Left: 0.
Right: 1360.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY2.
Left: 1360.
Right: 2720.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Monitor: \\.\DISPLAY3.
Left: 2720.
Right: 4080.
Top: 0.
Bottom: 768.
Attached to desktop: True.
Initializing DirectX 11 framework.
Window size: 1360 x 768.
Created D3D11 Device.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created Swap Chain.
Created RenderTarget View.
Created DepthStencil Texture.
Created DepthStencil View.
Created DepthStencil ShaderResourceView.
Created 3 swap chains.
Switching to fullscreen mode.
Finished initializing DirectX 11.
Creating game objects.
Aquiring controlers.
Force feedback not initialized.
Initializing TrackIR.
Init_TrackIR_Dll failed with error code: 4.
TrackIR initialization failed.
Creating Scene.
Creating HUD.
Creating Sound.
Loading sounds.
Creating Flightcomp.
Loading polar data.
Loading turnpoints.
Creating home airfield.
Creating Ghosts.
Creating Avion.
Creating Cameras.
Creating World.
Creating Land.
Creating Ground objects.
Creating Sun.
Creating Sky.
Creating Wind.
Creating Thermals.
Creating High Clouds.
Creating Middle Clouds.
Creating Turbulence.
Creating CloudFog.
Creating LiftHelp.
Creating TaskHelpers.
Creating Airports.
Creating CloudShadows.
Initializing Sun.
Initializing Airports.
Computing coarseHeightMap.
Caching terrain.
Tesselating Land.
TaskHelpers AfterTesselate.
Airports AfterTesselate.
Initializing Thermals.
HighClouds AfterRefresh.
Initializing middle clouds.
Initializing cloud shadows.
Initializing Avion.
Loading Avion.PlaneData from DuoDiscus.
Creating Avion.Water.
Creating Avion.Wheelsmoke.
Creating Avion.Smoke.
Creating Avion.GeometryIE.
Creating Avion.GeometryS.
Creating Avion.Skin.
Creating Avion.PolarData.
Creating Avion.FusPolarData.
Creating Avion.Stress.
Creating Avion.Damage.
Creating Avion.Flex.
Creating Avion.RCN.
Creating Avion.Panel.
Creating Avion.Pilot.
Preparing for start.
Creating winch.
Initializing Cameras.
Initializing FlightTrack.
Initializing FlightComp.
Initializing GroundObjects.
Initializing timer.

ENTERED SIMULATION AT 5:51:36 PM.
Exit flight initiated by user.

LEAVING SIMULATION AT 5:54:47 PM.
Compute flight info.
Save LastTrack.ftr.
Write to pilot logbook.
Destroy Effects.
Destroy ThickLines.
Destroy Billboards.
Destroy Textures11.
ReleaseTrackIR.
Unaquire controlers.
Free scene.
Free hud.
Free cameras.
Free avion.
Free ghosts.
Free sounds.
Free world.
Free flightcomp.
Free debugtext.
Destroy all geometries.
D3DXUninitialize.
Destroy Profilers.
Destroying DirectX 11 framework.
Destroying window.
Reading language.
Writing installdir.
Reading lastplayer.
Reading defaultlandscape.
Loading Setup.
Destroying splash screen.


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The program Condor.exe version 2.1.3.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 2258
Start Time: 01d65312f9685c2b
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 7b1f7a09-acaa-437d-8888-d3de8bcacfca
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle


Description
The program Condor.exe version 2.1.3.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 222c
Start Time: 01d653145d3411b7
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 5948d3cb-8baa-4aa7-ab22-5c544772a97d
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle

The program Condor.exe version 2.1.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 2cac
Start Time: 01d65316c3b3cb5e
Termination Time: 4294967295
Application Path: C:\Condor2\Condor.exe
Report Id: 552b0dd6-44d3-4eae-9712-91703ed72586
Faulting package full name:
Faulting package-relative application ID:
Hang type: Top level window is idle

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