Bezel Correction

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sergsk
Posts: 17
Joined: Thu Mar 03, 2016 6:50 pm

Bezel Correction

Post by sergsk » Sun Dec 01, 2019 12:04 am

Hi team,

Are there any plans on adding bezel correction in the near future, or is it going to take a while?

It appears that View Direction Offset was in degrees previously, which allowed to do some basic compensation by providing a few percent wider angles than FoV, but now it is all in index values, and therefore no way of adjusting anymore.

Looks like I'll have to do NVIDIA surround with bezel compensation, and then split the resulting large screen into multiple smaller ones. Can be done I guess, but a bit too much trouble for such a trivial task.

Please at least return degrees in Direction Offsets.

Thank you,

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