Search found 61 matches
- Thu Jan 21, 2021 3:29 pm
- Forum: Hardware
- Topic: Joystick with vibration
- Replies: 0
- Views: 2223
Joystick with vibration
Although new force-feedback joysticks are not available, there are some joysticks available with 'vibration'. Is there a way to use such a joystick to get 'vibration' feedback on stall ? With force-feedback, there is good vibration feedback on the edge of stall and it would be nice to be able to get...
- Thu Nov 12, 2020 1:57 am
- Forum: Landscapes
- Topic: Airport Grass Texture
- Replies: 5
- Views: 2945
Re: Airport Grass Texture
The muck file is just a mask to darken areas, and if the grass object in the G file has a blank filename, the default grass tiled texture is used. If you specify a texture file for the grass object, the grass area will use this texture file.
- Mon Apr 13, 2020 10:22 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Re: Weird circles in new scenery
I had a look at the structure of the DDS files with a HEX editor and found that nvdxt created dxt1 format is 3 colors+alpha regardless of whether you select dxt1a, dxt1c and even with force4. Although it mostly looks like only the three colors are used, It also seems that alpha is turned on sometime...
- Sat Apr 11, 2020 11:28 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Re: Weird circles in new scenery
After reading the help for nvdxt, I tried adding -force4 to nvdxt, but got the same result. I need to find a way to check the DDS format structure of one of the files and confirm it is dxt1c with 4 colors, and if so it has to be Condor doing something (?) when it loads a DDS file. I am not using GIMP.
- Sat Apr 11, 2020 11:12 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Re: Weird circles in new scenery
Well, I created a batch file to split a tile into 16 subtiles and then used nvdxt with -dxt1c and still got circles ??? To be sure, I erased the 16 tiles and ran Condor and as expected I just got black water, and then ran the batch file and ran Condor, and the textures were there, but the problem wa...
- Fri Apr 10, 2020 11:03 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Re: Weird circles in new scenery
Thanks for taking the time to provide an explanation. I appreciate it.
dxt1a only provides 3 colors and alpha. CLT2 should switch to dxt1c for 4 colors and no alpha instead, given 24 bit color bitmaps.
dxt1a only provides 3 colors and alpha. CLT2 should switch to dxt1c for 4 colors and no alpha instead, given 24 bit color bitmaps.
- Fri Apr 10, 2020 10:08 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Re: Weird circles in new scenery
Thanks. I will look into it. I was pretty sure the Landscape Editor generated DDS dxt1c only, not dxt1a, and that to get the alpha for water you needed to use nvDXT.exe directly and select dxt1a or dxt3 instead of using the Landscape Editor to export to DDS. Why would the Landscape Editor add an alp...
- Fri Apr 10, 2020 9:21 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Re: Weird circles in new scenery
I am only using 24 bit bitmaps, i.e. no alpha channel for water, and using the Landscape Editor to export to DDS. It's got to be some other issue.
- Fri Apr 10, 2020 9:05 pm
- Forum: Landscapes
- Topic: Weird circles in new scenery
- Replies: 12
- Views: 2853
Weird circles in new scenery
I have noticed some weird circular features in various places in a scenery I am creating. It shows up even on where the airport has been flattened as per attached screen capture. It shows motion like a water feature. I'd like to fix that somehow if someone knows what is causing this.
- Mon Jan 27, 2020 6:21 pm
- Forum: General
- Topic: Heights in task waypoint property box - request Imperial measurements
- Replies: 32
- Views: 12107
Re: Heights in task waypoint property box - request Imperial measurements
I think it would be a good idea as well for consistency, that when a 'Unit' is selected, that all status and selection items in Condor would follow this unit and not just some. Of course there needs to be a reference Unit, and metric is obviously the unit to use, and conversion from/to feet can be t...
- Thu Oct 10, 2019 3:40 pm
- Forum: Landscapes
- Topic: Ridge-North-2
- Replies: 2
- Views: 1566
Re: Ridge-North-2
I put together a landscape for the northern part of the Pennsylvania ridge last winter for a local Condor competition, and called it Ridge-North-2. I also made it for Condor V1. It has only a few 'standard' objects at one airport in Julian for Ridge-Soaring. I can provide a link if you want to try i...
- Sun Aug 05, 2018 11:34 pm
- Forum: Airports and landscape objects
- Topic: ObjectEditor caching problem
- Replies: 0
- Views: 2246
ObjectEditor caching problem
I have used the ObjectEditor in V2 to preview objects to convert .x object to .c3d objects, and it works very well. However, I have run into a weird caching problem. If I make a change to Sample1.x for example and reload it for viewing, the original is shown, instead of the changed one. If I open th...
- Wed Jun 13, 2018 4:21 pm
- Forum: Landscapes
- Topic: Eastern Ontario Multiplayer
- Replies: 3
- Views: 2335
Re: Eastern Ontario Multiplayer
There is a version of EasternOntario for Condor-V1 and a version for Condor-V2, with a server for each. The original server for V2 used the scenery name EasternOntario. It has now been changed to EasternOntario2 to match the Condor-Club.eu scenery download. The name change was needed to be able to d...
- Mon Apr 09, 2018 3:29 pm
- Forum: Planes
- Topic: PDA too low - Std Cirrus - fixed in patch 2.0.3. - thanks!
- Replies: 6
- Views: 4033
Re: PDA too low - Std Cirrus
I have just flown the Std Cirrus for the first time in this scenery and find that the PDA is too low. I have to pan down all the time to see the PDA for centering in a thermal and pan back up to keep track of other gliders in a thermal. The PDA is at the pilot's knee level and would probably with le...
- Sun Apr 01, 2018 7:43 pm
- Forum: Landscapes
- Topic: Water effect and DXT1 versus DXT3 compression
- Replies: 3
- Views: 2522
Re: Water effect and DXT1 versus DXT3 compression
Yes, that is true, and is that what the 'WaterAlpha" tool does ? Does it 'feather' the edges of water bodies with partial alpha, or does it apply a fixed partial alpha ?